Added CMake support for specifying what OpenGL target and features that the OpenSceneGraph build should use.

Added use of the new Cmake generated #define's for optionally compiling parts of the OpenSceneGraph's OpenGL support for the various OpenGL targets
This commit is contained in:
Robert Osfield
2009-10-23 13:19:57 +00:00
parent 023fb109a3
commit 327b67a305
26 changed files with 174 additions and 32 deletions

View File

@@ -28,6 +28,7 @@ TexEnvFilter::~TexEnvFilter()
void TexEnvFilter::apply(State& state) const
{
#ifdef OSG_GL_FIXED_FUNCTION_AVAILABLE
// note from RO, need to adapt to do testing per graphics context.
static float glVersion = asciiToFloat( (const char *)glGetString( GL_VERSION ) );
static bool s_isTexLodBias = glVersion>=1.4 || isGLExtensionSupported(state.getContextID(),"GL_EXT_texture_lod_bias");
@@ -36,4 +37,7 @@ void TexEnvFilter::apply(State& state) const
{
glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, _lodBias);
}
#else
osg::notify(osg::NOTICE)<<"Warning: TexEnvFilter::apply(State&) - not supported."<<std::endl;
#endif
}