refactoring and fixes
only change in design: decouplage between MorphGeometry and MorphTransform technique no real change in behavior (i hope)
This commit is contained in:
@@ -42,6 +42,16 @@ namespace osgAnimation
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const AnimationList& getAnimationList() const { return _animations;}
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AnimationList& getAnimationList() { return _animations;}
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//uniformisation of the API
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inline Animation * getRegisteredAnimation(unsigned int i){return _animations[i].get();}
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inline unsigned int getNumRegisteredAnimations()const{return _animations.size();}
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inline void addRegisteredAnimation(Animation* animation){
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_needToLink = true;
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_animations.push_back(animation);
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buildTargetReference();
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}
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void removeRegisteredAnimation(Animation* animation);
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/** Callback method called by the NodeVisitor when visiting a node.*/
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virtual void operator()(osg::Node* node, osg::NodeVisitor* nv);
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@@ -17,6 +17,7 @@
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#include <osgAnimation/Export>
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#include <osgAnimation/AnimationUpdateCallback>
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#include <osgAnimation/MorphTransformSoftware>
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#include <osg/Geometry>
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#include <algorithm>
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@@ -59,7 +60,10 @@ namespace osgAnimation
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virtual const char* libraryName() const { return "osgAnimation"; }
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virtual const char* className() const { return "MorphGeometry"; }
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virtual void transformSoftwareMethod();
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// set implementation of rig method
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void setMorphTransformImplementation(MorphTransform*);
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MorphTransform* getMorphTransformImplementation();
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const MorphTransform* getMorphTransformImplementation() const { return _rigTransformImplementation.get(); }
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/** Set the morphing method. */
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void setMethod(Method method) { _method = method; }
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@@ -71,6 +75,30 @@ namespace osgAnimation
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/** Get the flag for morphing normals. */
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inline bool getMorphNormals() const { return _morphNormals; }
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/** Get the list of MorphTargets.*/
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const MorphTargetList& getMorphTargetList() const { return _morphTargets; }
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/** Get the list of MorphTargets. Warning if you modify this array you will have to call dirty() */
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MorphTargetList& getMorphTargetList() { return _morphTargets; }
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/** Return the \c MorphTarget at position \c i.*/
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inline const MorphTarget& getMorphTarget( unsigned int i ) const { return _morphTargets[i]; }
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/** Return the \c MorphTarget at position \c i.*/
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inline MorphTarget& getMorphTarget( unsigned int i ) { return _morphTargets[i]; }
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/** Set source of vertices for this morph geometry */
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inline void setVertexSource(osg::Vec3Array *v){ _positionSource=v;}
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/** Get source of vertices for this morph geometry */
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inline osg::Vec3Array * getVertexSource()const{return _positionSource;}
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/** Set source of normals for this morph geometry */
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inline void setNormalSource(osg::Vec3Array *n){ _normalSource=n;}
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/** Get source of normals for this morph geometry */
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inline osg::Vec3Array * getNormalSource()const{return _normalSource;}
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/** Add a \c MorphTarget to the \c MorphGeometry.
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* If \c MorphTarget is not \c NULL and is not contained in the \c MorphGeometry
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* then increment its reference count, add it to the MorphTargets list and
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@@ -101,6 +129,7 @@ namespace osgAnimation
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}
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/** update a morph target at index setting its current weight to morphWeight */
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void setWeight(unsigned int index, float morphWeight)
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{
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if (index < _morphTargets.size())
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@@ -111,29 +140,20 @@ namespace osgAnimation
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}
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/** Set the MorphGeometry dirty.*/
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void dirty() { _dirty = true; }
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inline void dirty(bool b=true) { _dirty = b; }
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inline bool isDirty()const { return _dirty; }
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/** Get the list of MorphTargets.*/
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const MorphTargetList& getMorphTargetList() const { return _morphTargets; }
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/** Get the list of MorphTargets. Warning if you modify this array you will have to call dirty() */
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MorphTargetList& getMorphTargetList() { return _morphTargets; }
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/** Return the \c MorphTarget at position \c i.*/
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inline const MorphTarget& getMorphTarget( unsigned int i ) const { return _morphTargets[i]; }
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/** Return the \c MorphTarget at position \c i.*/
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inline MorphTarget& getMorphTarget( unsigned int i ) { return _morphTargets[i]; }
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protected:
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osg::ref_ptr<MorphTransform> _rigTransformImplementation;
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/// Do we need to recalculate the morphed geometry?
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bool _dirty;
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Method _method;
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MorphTargetList _morphTargets;
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std::vector<osg::Vec3> _positionSource;
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std::vector<osg::Vec3> _normalSource;
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osg::ref_ptr<osg::Vec3Array> _positionSource;
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osg::ref_ptr<osg::Vec3Array> _normalSource;
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/// Do we also morph between normals?
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bool _morphNormals;
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@@ -195,7 +215,13 @@ namespace osgAnimation
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if (!geom)
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return;
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geom->transformSoftwareMethod();
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if (!geom->getMorphTransformImplementation())
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{
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geom->setMorphTransformImplementation( new MorphTransformSoftware);
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}
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MorphTransform& implementation = *geom->getMorphTransformImplementation();
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(implementation)(*geom);
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}
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};
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45
include/osgAnimation/MorphTransformSoftware
Normal file
45
include/osgAnimation/MorphTransformSoftware
Normal file
@@ -0,0 +1,45 @@
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/* -*-c++-*-
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* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGANIMATION_MORPHTRANSFORM_SOFTWARE
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#define OSGANIMATION_MORPHTRANSFORM_SOFTWARE 1
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#include <osgAnimation/Export>
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#include <osgAnimation/RigTransform>
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#include <osgAnimation/Bone>
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#include <osg/observer_ptr>
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namespace osgAnimation
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{
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class MorphGeometry;
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/// This class manage format for software morphing
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class OSGANIMATION_EXPORT MorphTransformSoftware : public MorphTransform
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{
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public:
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MorphTransformSoftware():_needInit(true){}
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MorphTransformSoftware(const MorphTransformSoftware& rts,const osg::CopyOp& copyop): MorphTransform(rts, copyop), _needInit(true){}
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META_Object(osgAnimation,MorphTransformSoftware)
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bool init(MorphGeometry&);
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virtual void operator()(MorphGeometry&);
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protected:
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bool _needInit;
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};
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}
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#endif
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@@ -57,14 +57,14 @@ namespace osgAnimation
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META_Object(osgAnimation, RigGeometry);
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void setInfluenceMap(VertexInfluenceMap* vertexInfluenceMap) { _vertexInfluenceMap = vertexInfluenceMap; }
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const VertexInfluenceMap* getInfluenceMap() const { return _vertexInfluenceMap.get();}
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VertexInfluenceMap* getInfluenceMap() { return _vertexInfluenceMap.get();}
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inline void setInfluenceMap(VertexInfluenceMap* vertexInfluenceMap) { _vertexInfluenceMap = vertexInfluenceMap; }
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inline const VertexInfluenceMap* getInfluenceMap() const { return _vertexInfluenceMap.get();}
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inline VertexInfluenceMap* getInfluenceMap() { return _vertexInfluenceMap.get();}
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const Skeleton* getSkeleton() const;
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Skeleton* getSkeleton();
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inline const Skeleton* getSkeleton() const { return _root.get(); }
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inline Skeleton* getSkeleton() { return _root.get(); }
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// will be used by the update callback to init correctly the rig mesh
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void setSkeleton(Skeleton*);
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inline void setSkeleton(Skeleton* root){ _root = root;}
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void setNeedToComputeMatrix(bool state) { _needToComputeMatrix = state;}
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bool getNeedToComputeMatrix() const { return _needToComputeMatrix;}
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@@ -72,25 +72,25 @@ namespace osgAnimation
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// this build the internal database about vertex influence and bones
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void buildVertexInfluenceSet();
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const VertexInfluenceSet& getVertexInfluenceSet() const;
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inline const VertexInfluenceSet& getVertexInfluenceSet() const { return _vertexInfluenceSet;}
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void computeMatrixFromRootSkeleton();
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// set implementation of rig method
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void setRigTransformImplementation(RigTransform*);
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RigTransform* getRigTransformImplementation();
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const RigTransform* getRigTransformImplementation() const { return _rigTransformImplementation.get(); }
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inline RigTransform* getRigTransformImplementation() { return _rigTransformImplementation.get(); }
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inline void setRigTransformImplementation(RigTransform* rig) { _rigTransformImplementation = rig; }
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inline const RigTransform* getRigTransformImplementation() const { return _rigTransformImplementation.get(); }
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virtual void drawImplementation(osg::RenderInfo& renderInfo) const;
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void update();
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const osg::Matrix& getMatrixFromSkeletonToGeometry() const;
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const osg::Matrix& getInvMatrixFromSkeletonToGeometry() const;
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osg::Geometry* getSourceGeometry();
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const osg::Geometry* getSourceGeometry() const;
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void setSourceGeometry(osg::Geometry* geometry);
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inline osg::Geometry* getSourceGeometry() { return _geometry.get(); }
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inline const osg::Geometry* getSourceGeometry() const { return _geometry.get(); }
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inline void setSourceGeometry(osg::Geometry* geometry) { _geometry = geometry; }
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void copyFrom(osg::Geometry& from);
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@@ -37,6 +37,23 @@ namespace osgAnimation
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virtual ~RigTransform() {}
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};
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class MorphGeometry;
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class MorphTransform : public osg::Object
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{
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public:
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MorphTransform() {}
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MorphTransform(const MorphTransform& org, const osg::CopyOp& copyop):
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osg::Object(org, copyop) {}
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META_Object(osgAnimation,MorphTransform)
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virtual void operator()(MorphGeometry&) {}
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protected:
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virtual ~MorphTransform() {}
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};
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}
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@@ -38,37 +38,36 @@ namespace osgAnimation
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META_Object(osgAnimation,RigTransformHardware);
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typedef osg::Matrix MatrixType;
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typedef osgAnimation::Bone BoneType;
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typedef std::vector<osg::ref_ptr<osg::Vec4Array> > BoneWeightAttribList;
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typedef std::vector<osg::ref_ptr<BoneType> > BonePalette;
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typedef std::map<std::string, int> BoneNamePaletteIndex;
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typedef std::vector<osg::ref_ptr<Bone> > BonePalette;
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typedef std::map<std::string, unsigned int> BoneNamePaletteIndex;
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typedef std::vector<osg::Matrix> MatrixPalette;
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struct IndexWeightEntry
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{
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int _boneIndex;
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IndexWeightEntry(unsigned int index=0, float weight=0.0f): _boneIndex(index), _boneWeight(weight){}
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IndexWeightEntry(const IndexWeightEntry&o): _boneIndex(o._boneIndex), _boneWeight(o._boneWeight){}
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bool operator <(const IndexWeightEntry &o)const{return (_boneIndex<o._boneIndex);}
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const unsigned int &getBoneIndex() const { return _boneIndex; }
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const float &getWeight() const { return _boneWeight; }
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unsigned int _boneIndex;
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float _boneWeight;
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IndexWeightEntry() { _boneIndex = 0; _boneWeight = 0;}
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IndexWeightEntry(int index, float weight) { _boneIndex = index; _boneWeight = weight;}
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int getIndex() const { return _boneIndex; }
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float getWeight() const { return _boneWeight; }
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};
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typedef std::vector<std::vector<IndexWeightEntry> > VertexIndexWeightList;
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osg::Vec4Array* getVertexAttrib(int index);
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int getNumVertexAttrib();
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osg::Vec4Array* getVertexAttrib(unsigned int index);
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unsigned int getNumVertexAttrib();
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osg::Uniform* getMatrixPaletteUniform();
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void computeMatrixPaletteUniform(const osg::Matrix& transformFromSkeletonToGeometry, const osg::Matrix& invTransformFromSkeletonToGeometry);
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int getNumBonesPerVertex() const;
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int getNumVertexes() const;
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unsigned int getNumBonesPerVertex() const;
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unsigned int getNumVertexes() const;
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bool createPalette(int nbVertexes, BoneMap boneMap, const VertexInfluenceSet::VertexIndexToBoneWeightMap& vertexIndexToBoneWeightMap);
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bool createPalette(unsigned int nbVertexes,const BoneMap& boneMap, const VertexInfluenceSet::VertIDToBoneWeightList& vertexIndexToBoneWeightMap);
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virtual void operator()(RigGeometry&);
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void setShader(osg::Shader*);
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const BoneNamePaletteIndex& getBoneNameToPalette() {
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@@ -78,13 +77,11 @@ namespace osgAnimation
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protected:
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bool init(RigGeometry&);
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osg::Uniform* createVertexUniform();
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BoneWeightAttribList createVertexAttribList();
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osg::Uniform* createVertexUniform();
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unsigned int _bonesPerVertex;
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unsigned int _nbVertexes;
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int _bonesPerVertex;
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int _nbVertexes;
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VertexIndexWeightList _vertexIndexMatrixWeightList;
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BonePalette _bonePalette;
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BoneNamePaletteIndex _boneNameToPalette;
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BoneWeightAttribList _boneWeightAttribArrays;
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@@ -37,10 +37,10 @@ namespace osgAnimation
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virtual void operator()(RigGeometry&);
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class BoneWeight
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class BonePtrWeight
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{
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public:
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BoneWeight(Bone* bone, float weight) : _bone(bone), _weight(weight) {}
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BonePtrWeight(Bone* bone, float weight) : _bone(bone), _weight(weight) {}
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const Bone* getBone() const { return _bone.get(); }
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float getWeight() const { return _weight; }
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void setWeight(float w) { _weight = w; }
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@@ -49,13 +49,13 @@ namespace osgAnimation
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float _weight;
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};
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typedef std::vector<BoneWeight> BoneWeightList;
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typedef std::vector<int> VertexList;
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typedef std::vector<BonePtrWeight> BonePtrWeightList;
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typedef std::vector<unsigned int> VertexList;
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class UniqBoneSetVertexSet
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class VertexGroup
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{
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public:
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BoneWeightList& getBones() { return _bones; }
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BonePtrWeightList& getBoneWeights() { return _boneweights; }
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VertexList& getVertexes() { return _vertexes; }
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void resetMatrix()
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@@ -88,18 +88,17 @@ namespace osgAnimation
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}
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void computeMatrixForVertexSet()
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{
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if (_bones.empty())
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if (_boneweights.empty())
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{
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osg::notify(osg::WARN) << this << " RigTransformSoftware::UniqBoneSetVertexSet no bones found" << std::endl;
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osg::notify(osg::WARN) << this << " RigTransformSoftware::VertexGroup no bones found" << std::endl;
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_result = osg::Matrix::identity();
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return;
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}
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resetMatrix();
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int size = _bones.size();
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for (int i = 0; i < size; i++)
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for(BonePtrWeightList::iterator bwit=_boneweights.begin();bwit!=_boneweights.end();++bwit )
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{
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const Bone* bone = _bones[i].getBone();
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const Bone* bone = bwit->getBone();
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if (!bone)
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{
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osg::notify(osg::WARN) << this << " RigTransformSoftware::computeMatrixForVertexSet Warning a bone is null, skip it" << std::endl;
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@@ -107,13 +106,13 @@ namespace osgAnimation
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}
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const osg::Matrix& invBindMatrix = bone->getInvBindMatrixInSkeletonSpace();
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const osg::Matrix& matrix = bone->getMatrixInSkeletonSpace();
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osg::Matrix::value_type w = _bones[i].getWeight();
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osg::Matrix::value_type w = bwit->getWeight();
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accummulateMatrix(invBindMatrix, matrix, w);
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}
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}
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const osg::Matrix& getMatrix() const { return _result;}
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protected:
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BoneWeightList _bones;
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BonePtrWeightList _boneweights;
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VertexList _vertexes;
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osg::Matrix _result;
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};
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@@ -123,39 +122,34 @@ namespace osgAnimation
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template <class V> void compute(const osg::Matrix& transform, const osg::Matrix& invTransform, const V* src, V* dst)
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{
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// the result of matrix mult should be cached to be used for vertexes transform and normal transform and maybe other computation
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int size = _boneSetVertexSet.size();
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for (int i = 0; i < size; i++)
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for(std::vector<VertexGroup>::iterator itvg=_uniqInfluenceSet2VertIDList.begin(); itvg!=_uniqInfluenceSet2VertIDList.end(); ++itvg)
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{
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UniqBoneSetVertexSet& uniq = _boneSetVertexSet[i];
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VertexGroup& uniq = *itvg;
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uniq.computeMatrixForVertexSet();
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osg::Matrix matrix = transform * uniq.getMatrix() * invTransform;
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const VertexList& vertexes = uniq.getVertexes();
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int vertexSize = vertexes.size();
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for (int j = 0; j < vertexSize; j++)
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for(VertexList::const_iterator vertIDit=vertexes.begin(); vertIDit!=vertexes.end(); ++vertIDit)
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{
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int idx = vertexes[j];
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dst[idx] = src[idx] * matrix;
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dst[*vertIDit] = src[*vertIDit] * matrix;
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}
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}
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}
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template <class V> void computeNormal(const osg::Matrix& transform, const osg::Matrix& invTransform, const V* src, V* dst)
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{
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int size = _boneSetVertexSet.size();
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for (int i = 0; i < size; i++)
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for(std::vector<VertexGroup>::iterator itvg=_uniqInfluenceSet2VertIDList.begin(); itvg!=_uniqInfluenceSet2VertIDList.end(); ++itvg)
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{
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UniqBoneSetVertexSet& uniq = _boneSetVertexSet[i];
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VertexGroup& uniq = *itvg;
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uniq.computeMatrixForVertexSet();
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osg::Matrix matrix = transform * uniq.getMatrix() * invTransform;
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const VertexList& vertexes = uniq.getVertexes();
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int vertexSize = vertexes.size();
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for (int j = 0; j < vertexSize; j++)
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for(VertexList::const_iterator vertIDit=vertexes.begin(); vertIDit!=vertexes.end(); ++vertIDit)
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{
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int idx = vertexes[j];
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dst[idx] = osg::Matrix::transform3x3(src[idx],matrix);
|
||||
dst[*vertIDit] = osg::Matrix::transform3x3(src[*vertIDit],matrix);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -163,8 +157,8 @@ namespace osgAnimation
|
||||
protected:
|
||||
|
||||
bool init(RigGeometry&);
|
||||
void initVertexSetFromBones(const BoneMap& map, const VertexInfluenceSet::UniqVertexSetToBoneSetList& influence);
|
||||
std::vector<UniqBoneSetVertexSet> _boneSetVertexSet;
|
||||
void initVertexSetFromBones(const BoneMap& map, const VertexInfluenceSet::UniqVertexGroupList& influence);
|
||||
std::vector<VertexGroup> _uniqInfluenceSet2VertIDList;
|
||||
|
||||
bool _needInit;
|
||||
|
||||
|
||||
@@ -25,7 +25,7 @@ namespace osgAnimation
|
||||
{
|
||||
|
||||
// first is vertex index, and second the weight, the
|
||||
typedef std::pair<int, float> VertexIndexWeight;
|
||||
typedef std::pair<unsigned int, float> VertexIndexWeight;
|
||||
typedef std::vector<VertexIndexWeight> VertexList;
|
||||
class OSGANIMATION_EXPORT VertexInfluence : public VertexList
|
||||
{
|
||||
@@ -62,43 +62,48 @@ namespace osgAnimation
|
||||
{
|
||||
public:
|
||||
BoneWeight(const std::string& name, float weight) : _boneName(name), _weight(weight) {}
|
||||
BoneWeight(const BoneWeight &bw2) : _boneName(bw2._boneName), _weight(bw2._weight) {}
|
||||
const std::string& getBoneName() const { return _boneName; }
|
||||
float getWeight() const { return _weight; }
|
||||
void setWeight(float weight) { _weight = weight; }
|
||||
bool operator==(const BoneWeight& b) const { return (_boneName == b.getBoneName() && _weight == b.getWeight()); }
|
||||
|
||||
protected:
|
||||
std::string _boneName;
|
||||
float _weight;
|
||||
};
|
||||
|
||||
typedef std::vector<BoneWeight> BoneWeightList;
|
||||
typedef std::map<int,BoneWeightList> VertexIndexToBoneWeightMap;
|
||||
typedef std::vector<BoneWeightList> VertIDToBoneWeightList;
|
||||
|
||||
class UniqVertexSetToBoneSet
|
||||
class VertexGroup
|
||||
{
|
||||
public:
|
||||
// set Influences of the VertexGroup
|
||||
void setBones(BoneWeightList& bones) { _bones = bones;}
|
||||
const BoneWeightList& getBones() const { return _bones;}
|
||||
std::vector<int>& getVertexes() { return _vertexes;}
|
||||
const std::vector<int>& getVertexes() const { return _vertexes;}
|
||||
// set Vertex Indices of the VertexGroup
|
||||
std::vector<unsigned int>& getVertexes() { return _vertexes;}
|
||||
const std::vector<unsigned int>& getVertexes() const { return _vertexes;}
|
||||
protected:
|
||||
std::vector<int> _vertexes;
|
||||
std::vector<unsigned int> _vertexes;
|
||||
BoneWeightList _bones; // here we could limit matrix operation by caching (weight * matrix)
|
||||
};
|
||||
|
||||
typedef std::vector<UniqVertexSetToBoneSet> UniqVertexSetToBoneSetList;
|
||||
|
||||
const UniqVertexSetToBoneSetList& getUniqVertexSetToBoneSetList() const { return _uniqVertexSetToBoneSet;}
|
||||
typedef std::vector<VertexGroup> UniqVertexGroupList;
|
||||
/** construct a vector of unique VertexGroups and their influences**/
|
||||
void buildUniqVertexGroupList();
|
||||
/** return a list of unique VertexGroups and their influences**/
|
||||
const UniqVertexGroupList& getUniqVertexGroupList() const { return _uniqVertexSetToBoneSet;}
|
||||
void addVertexInfluence(const VertexInfluence& v);
|
||||
void buildVertex2BoneList();
|
||||
void buildUniqVertexSetToBoneSetList();
|
||||
void buildVertex2BoneList(unsigned int numvertices);
|
||||
void clear();
|
||||
|
||||
const VertexIndexToBoneWeightMap& getVertexToBoneList() const;
|
||||
const VertIDToBoneWeightList& getVertexToBoneList() const;
|
||||
protected:
|
||||
BoneToVertexList _bone2Vertexes;
|
||||
VertexIndexToBoneWeightMap _vertex2Bones;
|
||||
UniqVertexSetToBoneSetList _uniqVertexSetToBoneSet;
|
||||
VertIDToBoneWeightList _vertex2Bones;
|
||||
UniqVertexGroupList _uniqVertexSetToBoneSet;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user