refactoring and fixes
only change in design: decouplage between MorphGeometry and MorphTransform technique no real change in behavior (i hope)
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include/osgAnimation/MorphTransformSoftware
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45
include/osgAnimation/MorphTransformSoftware
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/* -*-c++-*-
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* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGANIMATION_MORPHTRANSFORM_SOFTWARE
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#define OSGANIMATION_MORPHTRANSFORM_SOFTWARE 1
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#include <osgAnimation/Export>
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#include <osgAnimation/RigTransform>
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#include <osgAnimation/Bone>
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#include <osg/observer_ptr>
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namespace osgAnimation
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{
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class MorphGeometry;
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/// This class manage format for software morphing
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class OSGANIMATION_EXPORT MorphTransformSoftware : public MorphTransform
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{
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public:
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MorphTransformSoftware():_needInit(true){}
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MorphTransformSoftware(const MorphTransformSoftware& rts,const osg::CopyOp& copyop): MorphTransform(rts, copyop), _needInit(true){}
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META_Object(osgAnimation,MorphTransformSoftware)
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bool init(MorphGeometry&);
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virtual void operator()(MorphGeometry&);
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protected:
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bool _needInit;
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};
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}
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#endif
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