refactoring and fixes
only change in design: decouplage between MorphGeometry and MorphTransform technique no real change in behavior (i hope)
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@@ -37,6 +37,23 @@ namespace osgAnimation
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virtual ~RigTransform() {}
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};
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class MorphGeometry;
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class MorphTransform : public osg::Object
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{
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public:
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MorphTransform() {}
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MorphTransform(const MorphTransform& org, const osg::CopyOp& copyop):
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osg::Object(org, copyop) {}
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META_Object(osgAnimation,MorphTransform)
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virtual void operator()(MorphGeometry&) {}
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protected:
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virtual ~MorphTransform() {}
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};
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}
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