refactoring and fixes

only change in design: decouplage between MorphGeometry and MorphTransform technique
no real change in behavior (i hope)
This commit is contained in:
Julien Valentin
2017-08-26 20:37:10 +02:00
parent c89b08ea1f
commit 32aaeccee1
16 changed files with 643 additions and 422 deletions

View File

@@ -38,37 +38,36 @@ namespace osgAnimation
META_Object(osgAnimation,RigTransformHardware);
typedef osg::Matrix MatrixType;
typedef osgAnimation::Bone BoneType;
typedef std::vector<osg::ref_ptr<osg::Vec4Array> > BoneWeightAttribList;
typedef std::vector<osg::ref_ptr<BoneType> > BonePalette;
typedef std::map<std::string, int> BoneNamePaletteIndex;
typedef std::vector<osg::ref_ptr<Bone> > BonePalette;
typedef std::map<std::string, unsigned int> BoneNamePaletteIndex;
typedef std::vector<osg::Matrix> MatrixPalette;
struct IndexWeightEntry
{
int _boneIndex;
IndexWeightEntry(unsigned int index=0, float weight=0.0f): _boneIndex(index), _boneWeight(weight){}
IndexWeightEntry(const IndexWeightEntry&o): _boneIndex(o._boneIndex), _boneWeight(o._boneWeight){}
bool operator <(const IndexWeightEntry &o)const{return (_boneIndex<o._boneIndex);}
const unsigned int &getBoneIndex() const { return _boneIndex; }
const float &getWeight() const { return _boneWeight; }
unsigned int _boneIndex;
float _boneWeight;
IndexWeightEntry() { _boneIndex = 0; _boneWeight = 0;}
IndexWeightEntry(int index, float weight) { _boneIndex = index; _boneWeight = weight;}
int getIndex() const { return _boneIndex; }
float getWeight() const { return _boneWeight; }
};
typedef std::vector<std::vector<IndexWeightEntry> > VertexIndexWeightList;
osg::Vec4Array* getVertexAttrib(int index);
int getNumVertexAttrib();
osg::Vec4Array* getVertexAttrib(unsigned int index);
unsigned int getNumVertexAttrib();
osg::Uniform* getMatrixPaletteUniform();
void computeMatrixPaletteUniform(const osg::Matrix& transformFromSkeletonToGeometry, const osg::Matrix& invTransformFromSkeletonToGeometry);
int getNumBonesPerVertex() const;
int getNumVertexes() const;
unsigned int getNumBonesPerVertex() const;
unsigned int getNumVertexes() const;
bool createPalette(int nbVertexes, BoneMap boneMap, const VertexInfluenceSet::VertexIndexToBoneWeightMap& vertexIndexToBoneWeightMap);
bool createPalette(unsigned int nbVertexes,const BoneMap& boneMap, const VertexInfluenceSet::VertIDToBoneWeightList& vertexIndexToBoneWeightMap);
virtual void operator()(RigGeometry&);
void setShader(osg::Shader*);
const BoneNamePaletteIndex& getBoneNameToPalette() {
@@ -78,13 +77,11 @@ namespace osgAnimation
protected:
bool init(RigGeometry&);
osg::Uniform* createVertexUniform();
BoneWeightAttribList createVertexAttribList();
osg::Uniform* createVertexUniform();
unsigned int _bonesPerVertex;
unsigned int _nbVertexes;
int _bonesPerVertex;
int _nbVertexes;
VertexIndexWeightList _vertexIndexMatrixWeightList;
BonePalette _bonePalette;
BoneNamePaletteIndex _boneNameToPalette;
BoneWeightAttribList _boneWeightAttribArrays;