refactoring and fixes
only change in design: decouplage between MorphGeometry and MorphTransform technique no real change in behavior (i hope)
This commit is contained in:
182
src/osgAnimation/MorphTransformSoftware.cpp
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182
src/osgAnimation/MorphTransformSoftware.cpp
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/* -*-c++-*-
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* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osgAnimation/VertexInfluence>
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#include <osgAnimation/MorphTransformSoftware>
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#include <osgAnimation/BoneMapVisitor>
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#include <osgAnimation/MorphGeometry>
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using namespace osgAnimation;
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bool MorphTransformSoftware::init(MorphGeometry& morphGeometry){
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morphGeometry.setDataVariance(osg::Object::DYNAMIC);
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osg::Vec3Array* pos = dynamic_cast<osg::Vec3Array*>(morphGeometry.getVertexArray());
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osg::Vec3Array * vertexSource = (morphGeometry.getVertexSource());
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osg::Vec3Array * normalSource = (morphGeometry.getNormalSource());
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// See if we have an internal optimized geometry
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if(pos)
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{
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if (!vertexSource|| vertexSource->size() != pos->size())
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{
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morphGeometry.setVertexSource(new osg::Vec3Array(pos->begin(),pos->end()));
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pos->setDataVariance(osg::Object::DYNAMIC);
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}
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osg::Vec3Array* normal = dynamic_cast<osg::Vec3Array*>(morphGeometry.getNormalArray());
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bool normalmorphable = morphGeometry.getMorphNormals() && normal;
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morphGeometry.setMorphNormals(normalmorphable);
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if (normalmorphable && (!normalSource || normalSource->size() != normal->size()))
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{
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morphGeometry.setNormalSource(new osg::Vec3Array(normal->begin(),normal->end()));
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normal->setDataVariance(osg::Object::DYNAMIC);
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}
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}else return false;
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_needInit=false;
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return true;
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}
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void MorphTransformSoftware::operator()(MorphGeometry& morphGeometry)
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{
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if (_needInit)
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if (!init(morphGeometry))
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return;
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if (morphGeometry.isDirty())
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{
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osg::Vec3Array* pos = static_cast<osg::Vec3Array*>(morphGeometry.getVertexArray());
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osg::Vec3Array & vertexSource = *(morphGeometry.getVertexSource());
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osg::Vec3Array& normalSource = *(morphGeometry.getNormalSource());
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osg::Vec3Array* normal = static_cast<osg::Vec3Array*>(morphGeometry.getNormalArray());
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bool normalmorphable = morphGeometry.getMorphNormals() && normal;
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if (!vertexSource.empty())
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{
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bool initialized = false;
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if (morphGeometry.getMethod() == MorphGeometry::NORMALIZED)
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{
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// base * 1 - (sum of weights) + sum of (weight * target)
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float baseWeight = 0;
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for (unsigned int i=0; i < morphGeometry.getMorphTargetList().size(); i++)
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{
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baseWeight += morphGeometry.getMorphTarget(i).getWeight();
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}
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baseWeight = 1 - baseWeight;
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if (baseWeight != 0)
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{
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initialized = true;
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for (unsigned int i=0; i < pos->size(); i++)
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{
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(*pos)[i] = vertexSource[i] * baseWeight;
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}
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if (normalmorphable)
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{
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for (unsigned int i=0; i < normal->size(); i++)
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{
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(*normal)[i] = normalSource[i] * baseWeight;
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}
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}
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}
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}
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else //if (_method == RELATIVE)
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{
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// base + sum of (weight * target)
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initialized = true;
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for (unsigned int i=0; i < pos->size(); i++)
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{
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(*pos)[i] = vertexSource[i];
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}
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if (normalmorphable)
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{
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for (unsigned int i=0; i < normal->size(); i++)
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{
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(*normal)[i] = normalSource[i];
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}
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}
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}
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for (unsigned int i=0; i < morphGeometry.getMorphTargetList().size(); i++)
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{
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if (morphGeometry.getMorphTarget(i).getWeight() > 0)
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{
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// See if any the targets use the internal optimized geometry
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osg::Geometry* targetGeometry = morphGeometry.getMorphTarget(i).getGeometry();
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osg::Vec3Array* targetPos = dynamic_cast<osg::Vec3Array*>(targetGeometry->getVertexArray());
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osg::Vec3Array* targetNormals = dynamic_cast<osg::Vec3Array*>(targetGeometry->getNormalArray());
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normalmorphable = normalmorphable && targetNormals;
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if(targetPos)
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{
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if (initialized)
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{
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// If vertices are initialized, add the morphtargets
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for (unsigned int j=0; j < pos->size(); j++)
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{
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(*pos)[j] += (*targetPos)[j] * morphGeometry.getMorphTarget(i).getWeight();
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}
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if (normalmorphable)
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{
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for (unsigned int j=0; j < normal->size(); j++)
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{
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(*normal)[j] += (*targetNormals)[j] * morphGeometry.getMorphTarget(i).getWeight();
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}
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}
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}
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else
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{
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// If not initialized, initialize with this morph target
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initialized = true;
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for (unsigned int j=0; j < pos->size(); j++)
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{
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(*pos)[j] = (*targetPos)[j] * morphGeometry.getMorphTarget(i).getWeight();
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}
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if (normalmorphable)
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{
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for (unsigned int j=0; j < normal->size(); j++)
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{
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(*normal)[j] = (*targetNormals)[j] * morphGeometry.getMorphTarget(i).getWeight();
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}
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}
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}
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}
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}
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}
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pos->dirty();
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if (normalmorphable)
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{
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for (unsigned int j=0; j < normal->size(); j++)
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{
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(*normal)[j].normalize();
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}
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normal->dirty();
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}
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}
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morphGeometry.dirtyBound();
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morphGeometry.dirty(false);
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}
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}
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