Introduced new GLBufferObject pool for managing the memory footprint taken up by VertexBufferObejct, ElementBufferObject and PixelBufferObject.
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@@ -1000,7 +1000,7 @@ class OSG_EXPORT Texture : public osg::StateAttribute
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typedef std::list< ref_ptr<TextureObject> > TextureObjectList;
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class TextureObjectSet : public Referenced
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class OSG_EXPORT TextureObjectSet : public Referenced
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{
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public:
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TextureObjectSet(TextureObjectManager* parent, const TextureProfile& profile);
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