Introduced new GLBufferObject pool for managing the memory footprint taken up by VertexBufferObejct, ElementBufferObject and PixelBufferObject.
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@@ -53,7 +53,7 @@ void osg::flushAllDeletedGLObjects(unsigned int contextID)
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void osg::discardAllDeletedGLObjects(unsigned int contextID)
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{
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osg::GLBufferObject::discardDeletedBufferObjects(contextID);
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osg::GLBufferObject::discardAllDeletedBufferObjects(contextID);
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osg::Drawable::discardAllDeletedDisplayLists(contextID);
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osg::FragmentProgram::discardDeletedFragmentProgramObjects(contextID);
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osg::FrameBufferObject::discardDeletedFrameBufferObjects(contextID);
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