Introduced new GLBufferObject pool for managing the memory footprint taken up by VertexBufferObejct, ElementBufferObject and PixelBufferObject.

This commit is contained in:
Robert Osfield
2009-10-03 09:25:23 +00:00
parent f75013d534
commit 32b21dbb89
16 changed files with 1455 additions and 532 deletions

View File

@@ -13,6 +13,7 @@
#include <osg/Array>
#include <osg/BufferObject>
#include <osg/CopyOp>
#include <osg/FrameStamp>
#include <osg/Image>
#include <osg/Object>
#include <osg/PrimitiveSet>
@@ -173,6 +174,16 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::BufferObject)
__GLenum__getUsage,
"Get the type of usage the buffer object has been set up for. ",
"");
I_Method0(osg::BufferObjectProfile &, getProfile,
Properties::NON_VIRTUAL,
__BufferObjectProfile_R1__getProfile,
"",
"");
I_Method0(const osg::BufferObjectProfile &, getProfile,
Properties::NON_VIRTUAL,
__C5_BufferObjectProfile_R1__getProfile,
"",
"");
I_Method0(void, dirty,
Properties::NON_VIRTUAL,
__void__dirty,
@@ -223,6 +234,11 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::BufferObject)
__unsigned_int__getNumBufferData,
"",
"");
I_Method2(void, setGLBufferObject, IN, unsigned int, contextID, IN, osg::GLBufferObject *, glbo,
Properties::NON_VIRTUAL,
__void__setGLBufferObject__unsigned_int__GLBufferObject_P1,
"",
"");
I_Method1(osg::GLBufferObject *, getGLBufferObject, IN, unsigned int, contextID,
Properties::NON_VIRTUAL,
__GLBufferObject_P1__getGLBufferObject__unsigned_int,
@@ -233,6 +249,11 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::BufferObject)
__GLBufferObject_P1__getOrCreateGLBufferObject__unsigned_int,
"",
"");
I_Method0(unsigned int, computeRequiredBufferSize,
Properties::NON_VIRTUAL,
__unsigned_int__computeRequiredBufferSize,
"",
"");
I_ArrayProperty(osg::BufferData *, BufferData,
__BufferData_P1__getBufferData__unsigned_int,
__void__setBufferData__unsigned_int__BufferData_P1,
@@ -240,6 +261,13 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::BufferObject)
__unsigned_int__addBufferData__BufferData_P1,
0,
__void__removeBufferData__unsigned_int);
I_IndexedProperty(osg::GLBufferObject *, GLBufferObject,
__GLBufferObject_P1__getGLBufferObject__unsigned_int,
__void__setGLBufferObject__unsigned_int__GLBufferObject_P1,
0);
I_SimpleProperty(osg::BufferObjectProfile &, Profile,
__BufferObjectProfile_R1__getProfile,
0);
I_SimpleProperty(GLenum, Target,
__GLenum__getTarget,
__void__setTarget__GLenum);
@@ -248,6 +276,30 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::BufferObject)
__void__setUsage__GLenum);
END_REFLECTOR
BEGIN_VALUE_REFLECTOR(osg::BufferObjectProfile)
I_DeclaringFile("osg/BufferObject");
I_Constructor0(____BufferObjectProfile,
"",
"");
I_Constructor3(IN, GLenum, target, IN, GLenum, usage, IN, unsigned int, size,
____BufferObjectProfile__GLenum__GLenum__unsigned_int,
"",
"");
I_Constructor1(IN, const osg::BufferObjectProfile &, bpo,
Properties::NON_EXPLICIT,
____BufferObjectProfile__C5_BufferObjectProfile_R1,
"",
"");
I_Method3(void, setProfile, IN, GLenum, target, IN, GLenum, usage, IN, unsigned int, size,
Properties::NON_VIRTUAL,
__void__setProfile__GLenum__GLenum__unsigned_int,
"",
"");
I_PublicMemberProperty(GLenum, _target);
I_PublicMemberProperty(GLenum, _usage);
I_PublicMemberProperty(GLenum, _size);
END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osg::ElementBufferObject)
I_DeclaringFile("osg/BufferObject");
I_BaseType(osg::BufferObject);
@@ -321,6 +373,16 @@ BEGIN_OBJECT_REFLECTOR(osg::GLBufferObject)
____GLBufferObject__unsigned_int__BufferObject_P1,
"",
"");
I_Method1(void, setProfile, IN, const osg::BufferObjectProfile &, profile,
Properties::NON_VIRTUAL,
__void__setProfile__C5_BufferObjectProfile_R1,
"",
"");
I_Method0(const osg::BufferObjectProfile &, getProfile,
Properties::NON_VIRTUAL,
__C5_BufferObjectProfile_R1__getProfile,
"",
"");
I_Method1(void, setBufferObject, IN, osg::BufferObject *, bufferObject,
Properties::NON_VIRTUAL,
__void__setBufferObject__BufferObject_P1,
@@ -404,14 +466,22 @@ BEGIN_OBJECT_REFLECTOR(osg::GLBufferObject)
__void__deleteBufferObject__unsigned_int__GLuint_S,
"Use deleteVertexBufferObject instead of glDeleteBuffers to allow OpenGL buffer objects to be cached until they can be deleted by the OpenGL context in which they were created, specified by contextID. ",
"");
I_StaticMethod3(void, flushDeletedBufferObjects, IN, unsigned int, contextID, IN, double, x, IN, double &, availableTime,
__void__flushDeletedBufferObjects__unsigned_int__double__double_R1_S,
"flush all the cached display list which need to be deleted in the OpenGL context related to contextID. ",
I_StaticMethod1(void, flushAllDeletedBufferObjects, IN, unsigned int, contextID,
__void__flushAllDeletedBufferObjects__unsigned_int_S,
"",
"");
I_StaticMethod1(void, discardAllDeletedBufferObjects, IN, unsigned int, contextID,
__void__discardAllDeletedBufferObjects__unsigned_int_S,
"",
"");
I_StaticMethod3(void, flushDeletedBufferObjects, IN, unsigned int, contextID, IN, double, currentTime, IN, double &, availbleTime,
__void__flushDeletedBufferObjects__unsigned_int__double__double_R1_S,
"",
"");
I_StaticMethod2(void, releaseGLBufferObject, IN, unsigned int, contextID, IN, osg::GLBufferObject *, to,
__void__releaseGLBufferObject__unsigned_int__GLBufferObject_P1_S,
"",
"");
I_StaticMethod1(void, discardDeletedBufferObjects, IN, unsigned int, contextID,
__void__discardDeletedBufferObjects__unsigned_int_S,
"dicard all the cached display list which need to be deleted in the OpenGL context related to contextID. ",
"Note, unlike flush no OpenGL calls are made, instead the handles are all removed. this call is useful for when an OpenGL context has been destroyed. ");
I_StaticMethod2(osg::GLBufferObject::Extensions *, getExtensions, IN, unsigned int, contextID, IN, bool, createIfNotInitalized,
__Extensions_P1__getExtensions__unsigned_int__bool_S,
"Function to call to get the extension of a specified context. ",
@@ -429,6 +499,13 @@ BEGIN_OBJECT_REFLECTOR(osg::GLBufferObject)
I_SimpleProperty(GLuint, GLObjectID,
__GLuint__getGLObjectID,
0);
I_SimpleProperty(const osg::BufferObjectProfile &, Profile,
__C5_BufferObjectProfile_R1__getProfile,
__void__setProfile__C5_BufferObjectProfile_R1);
I_PublicMemberProperty(osg::GLBufferObjectSet *, _set);
I_PublicMemberProperty(osg::GLBufferObject *, _previous);
I_PublicMemberProperty(osg::GLBufferObject *, _next);
I_PublicMemberProperty(unsigned int, _frameLastUsed);
I_PublicMemberProperty(osg::GLBufferObject::Extensions *, _extensions);
END_REFLECTOR
@@ -448,6 +525,301 @@ BEGIN_VALUE_REFLECTOR(osg::GLBufferObject::BufferEntry)
I_PublicMemberProperty(osg::BufferData *, dataSource);
END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osg::GLBufferObjectManager)
I_DeclaringFile("osg/BufferObject");
I_BaseType(osg::Referenced);
I_Constructor1(IN, unsigned int, contextID,
Properties::NON_EXPLICIT,
____GLBufferObjectManager__unsigned_int,
"",
"");
I_Method0(unsigned int, getContextID,
Properties::NON_VIRTUAL,
__unsigned_int__getContextID,
"",
"");
I_Method1(void, setNumberActiveGLBufferObjects, IN, unsigned int, size,
Properties::NON_VIRTUAL,
__void__setNumberActiveGLBufferObjects__unsigned_int,
"",
"");
I_Method0(unsigned int &, getNumberActiveGLBufferObjects,
Properties::NON_VIRTUAL,
__unsigned_int_R1__getNumberActiveGLBufferObjects,
"",
"");
I_Method0(unsigned int, getNumberActiveGLBufferObjects,
Properties::NON_VIRTUAL,
__unsigned_int__getNumberActiveGLBufferObjects,
"",
"");
I_Method1(void, setNumberOrphanedGLBufferObjects, IN, unsigned int, size,
Properties::NON_VIRTUAL,
__void__setNumberOrphanedGLBufferObjects__unsigned_int,
"",
"");
I_Method0(unsigned int &, getNumberOrphanedGLBufferObjects,
Properties::NON_VIRTUAL,
__unsigned_int_R1__getNumberOrphanedGLBufferObjects,
"",
"");
I_Method0(unsigned int, getNumberOrphanedGLBufferObjects,
Properties::NON_VIRTUAL,
__unsigned_int__getNumberOrphanedGLBufferObjects,
"",
"");
I_Method1(void, setCurrGLBufferObjectPoolSize, IN, unsigned int, size,
Properties::NON_VIRTUAL,
__void__setCurrGLBufferObjectPoolSize__unsigned_int,
"",
"");
I_Method0(unsigned int &, getCurrGLBufferObjectPoolSize,
Properties::NON_VIRTUAL,
__unsigned_int_R1__getCurrGLBufferObjectPoolSize,
"",
"");
I_Method0(unsigned int, getCurrGLBufferObjectPoolSize,
Properties::NON_VIRTUAL,
__unsigned_int__getCurrGLBufferObjectPoolSize,
"",
"");
I_Method1(void, setMaxGLBufferObjectPoolSize, IN, unsigned int, size,
Properties::NON_VIRTUAL,
__void__setMaxGLBufferObjectPoolSize__unsigned_int,
"",
"");
I_Method0(unsigned int, getMaxGLBufferObjectPoolSize,
Properties::NON_VIRTUAL,
__unsigned_int__getMaxGLBufferObjectPoolSize,
"",
"");
I_Method1(bool, hasSpace, IN, unsigned int, size,
Properties::NON_VIRTUAL,
__bool__hasSpace__unsigned_int,
"",
"");
I_Method1(bool, makeSpace, IN, unsigned int, size,
Properties::NON_VIRTUAL,
__bool__makeSpace__unsigned_int,
"",
"");
I_Method1(osg::GLBufferObject *, generateGLBufferObject, IN, const osg::BufferObject *, bufferObject,
Properties::NON_VIRTUAL,
__GLBufferObject_P1__generateGLBufferObject__C5_osg_BufferObject_P1,
"",
"");
I_Method0(void, handlePendingOrphandedGLBufferObjects,
Properties::NON_VIRTUAL,
__void__handlePendingOrphandedGLBufferObjects,
"",
"");
I_Method0(void, flushAllDeletedGLBufferObjects,
Properties::NON_VIRTUAL,
__void__flushAllDeletedGLBufferObjects,
"",
"");
I_Method0(void, discardAllDeletedGLBufferObjects,
Properties::NON_VIRTUAL,
__void__discardAllDeletedGLBufferObjects,
"",
"");
I_Method2(void, flushDeletedGLBufferObjects, IN, double, currentTime, IN, double &, availableTime,
Properties::NON_VIRTUAL,
__void__flushDeletedGLBufferObjects__double__double_R1,
"",
"");
I_Method1(void, releaseGLBufferObject, IN, osg::GLBufferObject *, to,
Properties::NON_VIRTUAL,
__void__releaseGLBufferObject__GLBufferObject_P1,
"",
"");
I_Method1(osg::GLBufferObjectSet *, getGLBufferObjectSet, IN, const osg::BufferObjectProfile &, profile,
Properties::NON_VIRTUAL,
__GLBufferObjectSet_P1__getGLBufferObjectSet__C5_BufferObjectProfile_R1,
"",
"");
I_Method1(void, newFrame, IN, osg::FrameStamp *, fs,
Properties::NON_VIRTUAL,
__void__newFrame__osg_FrameStamp_P1,
"",
"");
I_Method0(void, resetStats,
Properties::NON_VIRTUAL,
__void__resetStats,
"",
"");
I_Method0(void, reportStats,
Properties::NON_VIRTUAL,
__void__reportStats,
"",
"");
I_Method0(unsigned int &, getFrameNumber,
Properties::NON_VIRTUAL,
__unsigned_int_R1__getFrameNumber,
"",
"");
I_Method0(unsigned int &, getNumberFrames,
Properties::NON_VIRTUAL,
__unsigned_int_R1__getNumberFrames,
"",
"");
I_Method0(unsigned int &, getNumberDeleted,
Properties::NON_VIRTUAL,
__unsigned_int_R1__getNumberDeleted,
"",
"");
I_Method0(double &, getDeleteTime,
Properties::NON_VIRTUAL,
__double_R1__getDeleteTime,
"",
"");
I_Method0(unsigned int &, getNumberGenerated,
Properties::NON_VIRTUAL,
__unsigned_int_R1__getNumberGenerated,
"",
"");
I_Method0(double &, getGenerateTime,
Properties::NON_VIRTUAL,
__double_R1__getGenerateTime,
"",
"");
I_Method0(unsigned int &, getNumberApplied,
Properties::NON_VIRTUAL,
__unsigned_int_R1__getNumberApplied,
"",
"");
I_Method0(double &, getApplyTime,
Properties::NON_VIRTUAL,
__double_R1__getApplyTime,
"",
"");
I_StaticMethod1(osg::ref_ptr< osg::GLBufferObjectManager > &, getGLBufferObjectManager, IN, unsigned int, contextID,
__osg_ref_ptrT1_GLBufferObjectManager__R1__getGLBufferObjectManager__unsigned_int_S,
"",
"");
I_SimpleProperty(double &, ApplyTime,
__double_R1__getApplyTime,
0);
I_SimpleProperty(unsigned int, ContextID,
__unsigned_int__getContextID,
0);
I_SimpleProperty(unsigned int, CurrGLBufferObjectPoolSize,
__unsigned_int__getCurrGLBufferObjectPoolSize,
__void__setCurrGLBufferObjectPoolSize__unsigned_int);
I_SimpleProperty(double &, DeleteTime,
__double_R1__getDeleteTime,
0);
I_SimpleProperty(unsigned int &, FrameNumber,
__unsigned_int_R1__getFrameNumber,
0);
I_SimpleProperty(double &, GenerateTime,
__double_R1__getGenerateTime,
0);
I_SimpleProperty(unsigned int, MaxGLBufferObjectPoolSize,
__unsigned_int__getMaxGLBufferObjectPoolSize,
__void__setMaxGLBufferObjectPoolSize__unsigned_int);
I_SimpleProperty(unsigned int, NumberActiveGLBufferObjects,
__unsigned_int__getNumberActiveGLBufferObjects,
__void__setNumberActiveGLBufferObjects__unsigned_int);
I_SimpleProperty(unsigned int &, NumberApplied,
__unsigned_int_R1__getNumberApplied,
0);
I_SimpleProperty(unsigned int &, NumberDeleted,
__unsigned_int_R1__getNumberDeleted,
0);
I_SimpleProperty(unsigned int &, NumberFrames,
__unsigned_int_R1__getNumberFrames,
0);
I_SimpleProperty(unsigned int &, NumberGenerated,
__unsigned_int_R1__getNumberGenerated,
0);
I_SimpleProperty(unsigned int, NumberOrphanedGLBufferObjects,
__unsigned_int__getNumberOrphanedGLBufferObjects,
__void__setNumberOrphanedGLBufferObjects__unsigned_int);
END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osg::GLBufferObjectSet)
I_DeclaringFile("osg/BufferObject");
I_BaseType(osg::Referenced);
I_Constructor2(IN, osg::GLBufferObjectManager *, parent, IN, const osg::BufferObjectProfile &, profile,
____GLBufferObjectSet__GLBufferObjectManager_P1__C5_BufferObjectProfile_R1,
"",
"");
I_Method0(void, handlePendingOrphandedGLBufferObjects,
Properties::NON_VIRTUAL,
__void__handlePendingOrphandedGLBufferObjects,
"",
"");
I_Method0(void, flushAllDeletedGLBufferObjects,
Properties::NON_VIRTUAL,
__void__flushAllDeletedGLBufferObjects,
"",
"");
I_Method0(void, discardAllDeletedGLBufferObjects,
Properties::NON_VIRTUAL,
__void__discardAllDeletedGLBufferObjects,
"",
"");
I_Method2(void, flushDeletedGLBufferObjects, IN, double, currentTime, IN, double &, availableTime,
Properties::NON_VIRTUAL,
__void__flushDeletedGLBufferObjects__double__double_R1,
"",
"");
I_Method1(osg::GLBufferObject *, takeFromOrphans, IN, osg::BufferObject *, bufferObject,
Properties::NON_VIRTUAL,
__GLBufferObject_P1__takeFromOrphans__BufferObject_P1,
"",
"");
I_Method1(osg::GLBufferObject *, takeOrGenerate, IN, osg::BufferObject *, bufferObject,
Properties::NON_VIRTUAL,
__GLBufferObject_P1__takeOrGenerate__BufferObject_P1,
"",
"");
I_Method1(void, moveToBack, IN, osg::GLBufferObject *, to,
Properties::NON_VIRTUAL,
__void__moveToBack__GLBufferObject_P1,
"",
"");
I_Method1(void, addToBack, IN, osg::GLBufferObject *, to,
Properties::NON_VIRTUAL,
__void__addToBack__GLBufferObject_P1,
"",
"");
I_Method1(void, orphan, IN, osg::GLBufferObject *, to,
Properties::NON_VIRTUAL,
__void__orphan__GLBufferObject_P1,
"",
"");
I_Method1(void, remove, IN, osg::GLBufferObject *, to,
Properties::NON_VIRTUAL,
__void__remove__GLBufferObject_P1,
"",
"");
I_Method0(unsigned int, size,
Properties::NON_VIRTUAL,
__unsigned_int__size,
"",
"");
I_Method1(bool, makeSpace, IN, unsigned int &, size,
Properties::NON_VIRTUAL,
__bool__makeSpace__unsigned_int_R1,
"",
"");
I_Method0(bool, checkConsistency,
Properties::NON_VIRTUAL,
__bool__checkConsistency,
"",
"");
I_Method0(osg::GLBufferObjectManager *, getParent,
Properties::NON_VIRTUAL,
__GLBufferObjectManager_P1__getParent,
"",
"");
I_SimpleProperty(osg::GLBufferObjectManager *, Parent,
__GLBufferObjectManager_P1__getParent,
0);
END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osg::PixelBufferObject)
I_DeclaringFile("osg/BufferObject");
I_BaseType(osg::BufferObject);
@@ -663,3 +1035,87 @@ BEGIN_OBJECT_REFLECTOR(osg::VertexBufferObject)
0);
END_REFLECTOR
TYPE_NAME_ALIAS(std::list< osg::ref_ptr< osg::GLBufferObject > >, osg::GLBufferObjectList)
BEGIN_VALUE_REFLECTOR(osg::ref_ptr< osg::GLBufferObject >)
I_DeclaringFile("osg/ref_ptr");
I_Constructor0(____ref_ptr,
"",
"");
I_Constructor1(IN, osg::GLBufferObject *, ptr,
Properties::NON_EXPLICIT,
____ref_ptr__T_P1,
"",
"");
I_Constructor1(IN, const osg::ref_ptr< osg::GLBufferObject > &, rp,
Properties::NON_EXPLICIT,
____ref_ptr__C5_ref_ptr_R1,
"",
"");
I_Method0(osg::GLBufferObject *, get,
Properties::NON_VIRTUAL,
__T_P1__get,
"",
"");
I_Method0(bool, valid,
Properties::NON_VIRTUAL,
__bool__valid,
"",
"");
I_Method0(osg::GLBufferObject *, release,
Properties::NON_VIRTUAL,
__T_P1__release,
"",
"");
I_Method1(void, swap, IN, osg::ref_ptr< osg::GLBufferObject > &, rp,
Properties::NON_VIRTUAL,
__void__swap__ref_ptr_R1,
"",
"");
I_SimpleProperty(osg::GLBufferObject *, ,
__T_P1__get,
0);
END_REFLECTOR
BEGIN_VALUE_REFLECTOR(osg::ref_ptr< osg::GLBufferObjectManager >)
I_DeclaringFile("osg/ref_ptr");
I_Constructor0(____ref_ptr,
"",
"");
I_Constructor1(IN, osg::GLBufferObjectManager *, ptr,
Properties::NON_EXPLICIT,
____ref_ptr__T_P1,
"",
"");
I_Constructor1(IN, const osg::ref_ptr< osg::GLBufferObjectManager > &, rp,
Properties::NON_EXPLICIT,
____ref_ptr__C5_ref_ptr_R1,
"",
"");
I_Method0(osg::GLBufferObjectManager *, get,
Properties::NON_VIRTUAL,
__T_P1__get,
"",
"");
I_Method0(bool, valid,
Properties::NON_VIRTUAL,
__bool__valid,
"",
"");
I_Method0(osg::GLBufferObjectManager *, release,
Properties::NON_VIRTUAL,
__T_P1__release,
"",
"");
I_Method1(void, swap, IN, osg::ref_ptr< osg::GLBufferObjectManager > &, rp,
Properties::NON_VIRTUAL,
__void__swap__ref_ptr_R1,
"",
"");
I_SimpleProperty(osg::GLBufferObjectManager *, ,
__T_P1__get,
0);
END_REFLECTOR
STD_LIST_REFLECTOR(std::list< osg::ref_ptr< osg::GLBufferObject > >)

View File

@@ -394,24 +394,14 @@ BEGIN_OBJECT_REFLECTOR(osg::DisplaySettings)
__unsigned_int__getMaxTexturePoolSize,
"",
"");
I_Method1(void, setMaxVBOPoolSize, IN, unsigned int, size,
I_Method1(void, setMaxBufferObjectPoolSize, IN, unsigned int, size,
Properties::NON_VIRTUAL,
__void__setMaxVBOPoolSize__unsigned_int,
__void__setMaxBufferObjectPoolSize__unsigned_int,
"",
"");
I_Method0(unsigned int, getMaxVBOPoolSize,
I_Method0(unsigned int, getMaxBufferObjectPoolSize,
Properties::NON_VIRTUAL,
__unsigned_int__getMaxVBOPoolSize,
"",
"");
I_Method1(void, setMaxFBOPoolSize, IN, unsigned int, size,
Properties::NON_VIRTUAL,
__void__setMaxFBOPoolSize__unsigned_int,
"",
"");
I_Method0(unsigned int, getMaxFBOPoolSize,
Properties::NON_VIRTUAL,
__unsigned_int__getMaxFBOPoolSize,
__unsigned_int__getMaxBufferObjectPoolSize,
"",
"");
I_SimpleProperty(bool, AccumBuffer,
@@ -441,18 +431,15 @@ BEGIN_OBJECT_REFLECTOR(osg::DisplaySettings)
I_SimpleProperty(float, EyeSeparation,
__float__getEyeSeparation,
__void__setEyeSeparation__float);
I_SimpleProperty(unsigned int, MaxFBOPoolSize,
__unsigned_int__getMaxFBOPoolSize,
__void__setMaxFBOPoolSize__unsigned_int);
I_SimpleProperty(unsigned int, MaxBufferObjectPoolSize,
__unsigned_int__getMaxBufferObjectPoolSize,
__void__setMaxBufferObjectPoolSize__unsigned_int);
I_SimpleProperty(unsigned int, MaxNumberOfGraphicsContexts,
__unsigned_int__getMaxNumberOfGraphicsContexts,
__void__setMaxNumberOfGraphicsContexts__unsigned_int);
I_SimpleProperty(unsigned int, MaxTexturePoolSize,
__unsigned_int__getMaxTexturePoolSize,
__void__setMaxTexturePoolSize__unsigned_int);
I_SimpleProperty(unsigned int, MaxVBOPoolSize,
__unsigned_int__getMaxVBOPoolSize,
__void__setMaxVBOPoolSize__unsigned_int);
I_SimpleProperty(unsigned int, MinimumNumAccumAlphaBits,
__unsigned_int__getMinimumNumAccumAlphaBits,
0);

View File

@@ -706,24 +706,14 @@ BEGIN_OBJECT_REFLECTOR(osg::State)
__unsigned_int__getMaxTexturePoolSize,
"",
"");
I_Method1(void, setMaxVBOPoolSize, IN, unsigned int, size,
I_Method1(void, setMaxBufferObjectPoolSize, IN, unsigned int, size,
Properties::NON_VIRTUAL,
__void__setMaxVBOPoolSize__unsigned_int,
__void__setMaxBufferObjectPoolSize__unsigned_int,
"",
"");
I_Method0(unsigned int, getMaxVBOPoolSize,
I_Method0(unsigned int, getMaxBufferObjectPoolSize,
Properties::NON_VIRTUAL,
__unsigned_int__getMaxVBOPoolSize,
"",
"");
I_Method1(void, setMaxFBOPoolSize, IN, unsigned int, size,
Properties::NON_VIRTUAL,
__void__setMaxFBOPoolSize__unsigned_int,
"",
"");
I_Method0(unsigned int, getMaxFBOPoolSize,
Properties::NON_VIRTUAL,
__unsigned_int__getMaxFBOPoolSize,
__unsigned_int__getMaxBufferObjectPoolSize,
"",
"");
I_Method1(void, setCheckForGLErrors, IN, osg::State::CheckForGLErrors, check,
@@ -880,15 +870,12 @@ BEGIN_OBJECT_REFLECTOR(osg::State)
I_SimpleProperty(const osg::Program::PerContextProgram *, LastAppliedProgramObject,
__C5_Program_PerContextProgram_P1__getLastAppliedProgramObject,
__void__setLastAppliedProgramObject__C5_Program_PerContextProgram_P1);
I_SimpleProperty(unsigned int, MaxFBOPoolSize,
__unsigned_int__getMaxFBOPoolSize,
__void__setMaxFBOPoolSize__unsigned_int);
I_SimpleProperty(unsigned int, MaxBufferObjectPoolSize,
__unsigned_int__getMaxBufferObjectPoolSize,
__void__setMaxBufferObjectPoolSize__unsigned_int);
I_SimpleProperty(unsigned int, MaxTexturePoolSize,
__unsigned_int__getMaxTexturePoolSize,
__void__setMaxTexturePoolSize__unsigned_int);
I_SimpleProperty(unsigned int, MaxVBOPoolSize,
__unsigned_int__getMaxVBOPoolSize,
__void__setMaxVBOPoolSize__unsigned_int);
I_IndexedProperty(bool, ModeValidity,
__bool__getModeValidity__StateAttribute_GLMode,
__void__setModeValidity__StateAttribute_GLMode__bool,