Added exports to TileID classes, and moved their constructors to .cpp's.
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@@ -27,19 +27,13 @@ namespace osgTerrain {
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class Terrain;
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class TileID
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class OSGTERRAIN_EXPORT TileID
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{
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public:
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TileID():
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level(-1),
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x(-1),
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y(-1) {}
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TileID();
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TileID(int in_level, int in_x, int in_y):
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level(in_level),
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x(in_x),
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y(in_y) {}
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TileID(int in_level, int in_x, int in_y);
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bool operator == (const TileID& rhs) const
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{
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@@ -26,21 +26,13 @@ namespace osgVolume {
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class Volume;
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class TileID
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class OSGVOLUME_EXPORT TileID
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{
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public:
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TileID():
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level(-1),
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x(-1),
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y(-1),
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z(-1) {}
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TileID();
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TileID(int in_level, int in_x, int in_y, int in_z):
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level(in_level),
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x(in_x),
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y(in_y),
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z(in_z) {}
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TileID(int in_level, int in_x, int in_y, int in_z);
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bool operator == (const TileID& rhs) const
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{
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