Further work on cleaning up SceneView and Camera, in particular moving strereo
support out of Camera and into SceneView. Also enabled the option to set the projection and modelview matrices directly on SceneView thereby removing the dependance on osg::Camrea to control the view of the scene.
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@@ -10,8 +10,8 @@
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#include <osg/Matrix>
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#include <osg/FrameStamp>
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#include <osg/Camera>
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#include <osg/DisplaySettings>
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#include <osg/ClippingVolume>
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#include <vector>
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#include <map>
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