Further work on cleaning up SceneView and Camera, in particular moving strereo
support out of Camera and into SceneView. Also enabled the option to set the projection and modelview matrices directly on SceneView thereby removing the dependance on osg::Camrea to control the view of the scene.
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@@ -159,20 +159,35 @@ void SceneView::cull()
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{
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_state->reset();
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osg::ref_ptr<osg::Matrix> projection = _projectionMatrix.get();
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osg::ref_ptr<osg::Matrix> modelview = _modelviewMatrix.get();
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if (_camera.valid())
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{
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_camera->adjustAspectRatio(_viewport->aspectRatio());
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_camera->setScreenDistance(_displaySettings->getScreenDistance());
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if (!projection) projection = osgNew osg::Matrix(_camera->getProjectionMatrix());
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if (!modelview) modelview = osgNew osg::Matrix(_camera->getModelViewMatrix());
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}
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if (!projection) projection = osgNew osg::Matrix();
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if (!modelview) modelview = osgNew osg::Matrix();
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if (_displaySettings.valid() && _displaySettings->getStereo())
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{
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_camera->setScreenDistance(_displaySettings->getScreenDistance());
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_cameraLeft = osgNew osg::Camera(*_camera);
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_cameraRight = osgNew osg::Camera(*_camera);
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float fusionDistance = _displaySettings->getScreenDistance();
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if (_camera.valid())
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{
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fusionDistance = _camera->getFusionDistance();
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}
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float iod = _displaySettings->getEyeSeperation();
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_cameraLeft->adjustEyeOffsetForStereo(osg::Vec3(-iod*0.5,0.0f,0.0f));
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_cameraRight->adjustEyeOffsetForStereo(osg::Vec3(iod*0.5,0.0f,0.0f));
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float sd = _displaySettings->getScreenDistance();
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float es = 0.5f*iod*(fusionDistance/sd);
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if (!_cullVisitorLeft.valid()) _cullVisitorLeft = dynamic_cast<CullVisitor*>(_cullVisitor->cloneType());
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if (!_rendergraphLeft.valid()) _rendergraphLeft = dynamic_cast<RenderGraph*>(_rendergraph->cloneType());
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@@ -182,22 +197,57 @@ void SceneView::cull()
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if (!_rendergraphRight.valid()) _rendergraphRight = dynamic_cast<RenderGraph*>(_rendergraph->cloneType());
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if (!_renderStageRight.valid()) _renderStageRight = dynamic_cast<RenderStage*>(_renderStage->cloneType());
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// set up the left eye.
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osg::ref_ptr<osg::Matrix> projectionLeft = osgNew osg::Matrix(osg::Matrix(1.0f,0.0f,0.0f,0.0f,
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0.0f,1.0f,0.0f,0.0f,
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iod/(2.0f*sd),0.0f,1.0f,0.0f,
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0.0f,0.0f,0.0f,1.0f)*
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(*projection));
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osg::ref_ptr<osg::Matrix> modelviewLeft = osgNew osg::Matrix( (*modelview) *
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osg::Matrix(1.0f,0.0f,0.0f,0.0f,
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0.0f,1.0f,0.0f,0.0f,
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0.0f,0.0f,1.0f,0.0f,
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es,0.0f,0.0f,1.0f));
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_cullVisitorLeft->setTraversalMask(_cullMaskLeft);
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cullStage(_cameraLeft.get(),_cullVisitorLeft.get(),_rendergraphLeft.get(),_renderStageLeft.get());
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cullStage(projectionLeft.get(),modelviewLeft.get(),_cullVisitorLeft.get(),_rendergraphLeft.get(),_renderStageLeft.get());
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// set up the right eye.
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osg::ref_ptr<osg::Matrix> projectionRight = osgNew osg::Matrix(osg::Matrix(1.0f,0.0f,0.0f,0.0f,
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0.0f,1.0f,0.0f,0.0f,
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-iod/(2.0f*sd),0.0f,1.0f,0.0f,
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0.0f,0.0f,0.0f,1.0f)*
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(*projection));
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osg::ref_ptr<osg::Matrix> modelviewRight = osgNew osg::Matrix( (*modelview) *
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osg::Matrix(1.0f,0.0f,0.0f,0.0f,
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0.0f,1.0f,0.0f,0.0f,
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0.0f,0.0f,1.0f,0.0f,
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-es,0.0f,0.0f,1.0f));
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_cullVisitorRight->setTraversalMask(_cullMaskRight);
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cullStage(_cameraRight.get(),_cullVisitorRight.get(),_rendergraphRight.get(),_renderStageRight.get());
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cullStage(projectionRight.get(),modelviewRight.get(),_cullVisitorRight.get(),_rendergraphRight.get(),_renderStageRight.get());
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}
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else
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{
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_cullVisitor->setTraversalMask(_cullMask);
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cullStage(_camera.get(),_cullVisitor.get(),_rendergraph.get(),_renderStage.get());
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cullStage(projection.get(),modelview.get(),_cullVisitor.get(),_rendergraph.get(),_renderStage.get());
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}
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if (_camera.valid())
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{
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_camera->setNearFar(_near_plane,_far_plane);
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}
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}
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void SceneView::cullStage(osg::Camera* camera, osgUtil::CullVisitor* cullVisitor, osgUtil::RenderGraph* rendergraph, osgUtil::RenderStage* renderStage)
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void SceneView::cullStage(osg::Matrix* projection,osg::Matrix* modelview,osgUtil::CullVisitor* cullVisitor, osgUtil::RenderGraph* rendergraph, osgUtil::RenderStage* renderStage)
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{
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if (!_sceneData || !_viewport->valid()) return;
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@@ -220,7 +270,6 @@ void SceneView::cullStage(osg::Camera* camera, osgUtil::CullVisitor* cullVisitor
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_state->setDisplaySettings(_displaySettings.get());
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camera->adjustAspectRatio(_viewport->aspectRatio());
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cullVisitor->reset();
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@@ -232,10 +281,6 @@ void SceneView::cullStage(osg::Camera* camera, osgUtil::CullVisitor* cullVisitor
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cullVisitor->setTraversalNumber(_frameStamp->getFrameNumber());
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}
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// get the camera's modelview
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osg::Matrix* projection = osgNew osg::Matrix(camera->getProjectionMatrix());
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osg::Matrix* modelview = osgNew osg::Matrix(camera->getModelViewMatrix());
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cullVisitor->setLODBias(_lodBias);
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cullVisitor->setEarthSky(NULL); // reset earth sky on each frame.
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@@ -340,7 +385,6 @@ void SceneView::cullStage(osg::Camera* camera, osgUtil::CullVisitor* cullVisitor
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_far_plane = 1000.0f;
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}
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camera->setNearFar(_near_plane,_far_plane);
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}
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// prune out any empty RenderGraph children.
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@@ -352,14 +396,13 @@ void SceneView::cullStage(osg::Camera* camera, osgUtil::CullVisitor* cullVisitor
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}
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void SceneView::draw()
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{
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if (_displaySettings.valid() && _displaySettings->getStereo())
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{
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_camera->setScreenDistance(_displaySettings->getScreenDistance());
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switch(_displaySettings->getStereoMode())
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{
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case(osg::DisplaySettings::QUAD_BUFFER):
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