Created new helper class osg::CullStack to handle the accumulation of projection,
modelview and culling sets, to be used during travesal of the scene graph, such as the cull traversal.
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260
include/osg/CullStack
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260
include/osg/CullStack
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//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield
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//Distributed under the terms of the GNU Library General Public License (LGPL)
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//as published by the Free Software Foundation.
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#ifndef OSG_CULLSTACK
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#define OSG_CULLSTACK 1
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#include <osg/CullingSet>
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#include <osg/Viewport>
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#include <osg/fast_back_stack>
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#include <osg/Notify>
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namespace osg {
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/** A CullStack class which accumulates the current project, modelview matrices
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and the CullingSet. */
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class SG_EXPORT CullStack
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{
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public:
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CullStack();
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~CullStack();
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typedef std::vector<ShadowVolumeOccluder> OccluderList;
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enum CullingModeValues
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{
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NO_CULLING = 0x00,
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VIEW_FRUSTUM_CULLING = 0x1,
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SMALL_FEATURE_CULLING = 0x2,
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SHADOW_OCCLUSION_CULLING = 0x4,
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ENABLE_ALL_CULLING = 0xffffffff
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};
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typedef unsigned int CullingMode;
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/** Sets the current CullingMode.*/
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void setCullingMode(CullingMode mode) { _cullingMode = mode; }
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/** Returns the current CullingMode.*/
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CullingMode getCullingMode() const { return _cullingMode; }
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void reset();
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void pushViewport(osg::Viewport* viewport);
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void popViewport();
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void pushProjectionMatrix(osg::Matrix* matrix);
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void popProjectionMatrix();
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void pushModelViewMatrix(osg::Matrix* matrix);
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void popModelViewMatrix();
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void setSmallFeatureCullingPixelSize(float value) { _smallFeatureCullingPixelSize=value; }
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float& getSmallFeatureCullingPixelSize() { return _smallFeatureCullingPixelSize; }
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float getSmallFeatureCullingPixelSize() const { return _smallFeatureCullingPixelSize; }
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/** Compute the pixel of an object at position v, with specified radius.*/
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float pixelSize(const Vec3& v,float radius) const
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{
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return _modelviewCullingStack.back()->pixelSize(v,radius);
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}
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/** Compute the pixel of an bounding sphere.*/
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float pixelSize(const BoundingSphere& bs) const
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{
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return pixelSize(bs.center(),bs.radius());
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}
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inline void disableOccluder(NodePath& nodePath)
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{
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_modelviewCullingStack.back()->disableOccluder(nodePath);
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}
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inline bool isCulled(const BoundingBox& bb)
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{
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return bb.isValid() && _modelviewCullingStack.back()->isCulled(bb);
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}
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inline bool isCulled(const BoundingSphere& bs)
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{
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return _modelviewCullingStack.back()->isCulled(bs);
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}
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inline bool isCulled(const osg::Node& node)
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{
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return node.isCullingActive() && _modelviewCullingStack.back()->isCulled(node.getBound());
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}
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inline void pushCurrentMask()
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{
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_modelviewCullingStack.back()->pushCurrentMask();
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}
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inline void popCurrentMask()
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{
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_modelviewCullingStack.back()->popCurrentMask();
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}
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inline osg::Viewport* getViewport();
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inline osg::Matrix& getModelViewMatrix();
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inline osg::Matrix& getProjectionMatrix();
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inline const osg::Matrix getWindowMatrix();
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inline const osg::Matrix& getMVPW();
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inline const osg::Vec3& getEyeLocal() const { return _eyePointStack.back(); }
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inline const osg::Vec3 getUpLocal() const
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{
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const osg::Matrix& matrix = *_modelviewStack.back();
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return osg::Vec3(matrix(0,1),matrix(1,1),matrix(2,1));
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}
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inline const osg::Vec3 getLookVectorLocal() const
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{
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const osg::Matrix& matrix = *_modelviewStack.back();
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return osg::Vec3(-matrix(0,2),-matrix(1,2),-matrix(2,2));
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}
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protected:
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void pushCullingSet();
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void popCullingSet();
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CullingMode _cullingMode;
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float _smallFeatureCullingPixelSize;
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typedef fast_back_stack< ref_ptr<Matrix> > MatrixStack;
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MatrixStack _projectionStack;
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MatrixStack _modelviewStack;
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MatrixStack _MVPW_Stack;
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typedef fast_back_stack<ref_ptr<Viewport> > ViewportStack;
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ViewportStack _viewportStack;
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typedef fast_back_stack<Vec3> EyePointStack;
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EyePointStack _eyePointStack;
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typedef fast_back_stack<ref_ptr<CullingSet> > CullingStack;
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CullingStack _clipspaceCullingStack;
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CullingStack _projectionCullingStack;
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CullingStack _modelviewCullingStack;
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unsigned int _bbCornerNear;
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unsigned int _bbCornerFar;
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osg::Matrix _identity;
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typedef std::vector< osg::ref_ptr<osg::Matrix> > MatrixList;
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MatrixList _reuseMatrixList;
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unsigned int _currentReuseMatrixIndex;
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inline osg::Matrix* createOrReuseMatrix(const osg::Matrix& value);
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};
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inline osg::Viewport* CullStack::getViewport()
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{
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if (!_viewportStack.empty())
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{
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return _viewportStack.back().get();
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}
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else
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{
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return 0L;
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}
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}
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inline osg::Matrix& CullStack::getModelViewMatrix()
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{
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if (!_modelviewStack.empty())
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{
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return *_modelviewStack.back();
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}
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else
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{
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return _identity;
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}
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}
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inline osg::Matrix& CullStack::getProjectionMatrix()
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{
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if (!_projectionStack.empty())
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{
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return *_projectionStack.back();
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}
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else
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{
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return _identity;
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}
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}
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inline const osg::Matrix CullStack::getWindowMatrix()
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{
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if (!_viewportStack.empty())
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{
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osg::Viewport* viewport = _viewportStack.back().get();
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return viewport->computeWindowMatrix();
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}
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else
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{
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return _identity;
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}
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}
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inline const osg::Matrix& CullStack::getMVPW()
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{
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if (!_MVPW_Stack.empty())
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{
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if (!_MVPW_Stack.back())
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{
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_MVPW_Stack.back() = createOrReuseMatrix(getModelViewMatrix());
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(*_MVPW_Stack.back()) *= getProjectionMatrix();
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(*_MVPW_Stack.back()) *= getWindowMatrix();
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}
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return *_MVPW_Stack.back();
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}
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else
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{
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return _identity;
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}
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}
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inline Matrix* CullStack::createOrReuseMatrix(const osg::Matrix& value)
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{
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// skip of any already reused matrix.
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while (_currentReuseMatrixIndex<_reuseMatrixList.size() &&
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_reuseMatrixList[_currentReuseMatrixIndex]->referenceCount()>1)
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{
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notify(osg::NOTICE)<<"Warning:createOrReuseMatrix() skipping multiply refrenced entry."<< std::endl;
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++_currentReuseMatrixIndex;
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}
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// if still within list, element must be singularly referenced
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// there return it to be reused.
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if (_currentReuseMatrixIndex<_reuseMatrixList.size())
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{
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Matrix* matrix = _reuseMatrixList[_currentReuseMatrixIndex++].get();
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matrix->set(value);
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return matrix;
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}
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// otherwise need to create new matrix.
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osg::Matrix* matrix = osgNew Matrix(value);
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_reuseMatrixList.push_back(matrix);
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++_currentReuseMatrixIndex;
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return matrix;
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}
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} // end of namespace
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#endif
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