Preperation for adding stereo support direclty into osgViewer.
This commit is contained in:
@@ -429,48 +429,15 @@ void SceneView::updateUniforms()
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osg::Matrixd SceneView::computeLeftEyeProjectionImplementation(const osg::Matrixd& projection) const
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{
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double iod = _displaySettings->getEyeSeparation();
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double sd = _displaySettings->getScreenDistance();
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double scale_x = 1.0;
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double scale_y = 1.0;
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if (_displaySettings->getSplitStereoAutoAdjustAspectRatio())
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{
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switch(_displaySettings->getStereoMode())
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{
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case(osg::DisplaySettings::HORIZONTAL_SPLIT):
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scale_x = 2.0;
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break;
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case(osg::DisplaySettings::VERTICAL_SPLIT):
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scale_y = 2.0;
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break;
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default:
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break;
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}
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}
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if (_displaySettings->getDisplayType()==osg::DisplaySettings::HEAD_MOUNTED_DISPLAY)
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{
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// head mounted display has the same projection matrix for left and right eyes.
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return osg::Matrixd::scale(scale_x,scale_y,1.0) *
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projection;
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}
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else
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{
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// all other display types assume working like a projected power wall
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// need to shjear projection matrix to account for asymetric frustum due to eye offset.
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return osg::Matrixd(1.0,0.0,0.0,0.0,
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0.0,1.0,0.0,0.0,
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iod/(2.0*sd),0.0,1.0,0.0,
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0.0,0.0,0.0,1.0) *
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osg::Matrixd::scale(scale_x,scale_y,1.0) *
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projection;
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}
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return _displaySettings.valid() ? _displaySettings->computeLeftEyeProjectionImplementation(projection) : projection;
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}
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osg::Matrixd SceneView::computeLeftEyeViewImplementation(const osg::Matrixd& view) const
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{
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double fusionDistance = _displaySettings->getScreenDistance();
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if (!_displaySettings) return view;
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double sd = _displaySettings->getScreenDistance();
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double fusionDistance = sd;
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switch(_fusionDistanceMode)
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{
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case(USE_FUSION_DISTANCE_VALUE):
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@@ -480,62 +447,22 @@ osg::Matrixd SceneView::computeLeftEyeViewImplementation(const osg::Matrixd& vie
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fusionDistance *= _fusionDistanceValue;
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break;
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}
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double eyeScale = (fusionDistance/sd);
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double iod = _displaySettings->getEyeSeparation();
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double sd = _displaySettings->getScreenDistance();
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double es = 0.5f*iod*(fusionDistance/sd);
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return view *
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osg::Matrixd(1.0,0.0,0.0,0.0,
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0.0,1.0,0.0,0.0,
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0.0,0.0,1.0,0.0,
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es,0.0,0.0,1.0);
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return _displaySettings->computeLeftEyeViewImplementation(view, eyeScale);
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}
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osg::Matrixd SceneView::computeRightEyeProjectionImplementation(const osg::Matrixd& projection) const
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{
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double iod = _displaySettings->getEyeSeparation();
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double sd = _displaySettings->getScreenDistance();
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double scale_x = 1.0;
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double scale_y = 1.0;
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if (_displaySettings->getSplitStereoAutoAdjustAspectRatio())
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{
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switch(_displaySettings->getStereoMode())
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{
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case(osg::DisplaySettings::HORIZONTAL_SPLIT):
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scale_x = 2.0;
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break;
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case(osg::DisplaySettings::VERTICAL_SPLIT):
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scale_y = 2.0;
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break;
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default:
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break;
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}
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}
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if (_displaySettings->getDisplayType()==osg::DisplaySettings::HEAD_MOUNTED_DISPLAY)
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{
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// head mounted display has the same projection matrix for left and right eyes.
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return osg::Matrixd::scale(scale_x,scale_y,1.0) *
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projection;
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}
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else
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{
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// all other display types assume working like a projected power wall
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// need to shjear projection matrix to account for asymetric frustum due to eye offset.
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return osg::Matrixd(1.0,0.0,0.0,0.0,
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0.0,1.0,0.0,0.0,
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-iod/(2.0*sd),0.0,1.0,0.0,
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0.0,0.0,0.0,1.0) *
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osg::Matrixd::scale(scale_x,scale_y,1.0) *
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projection;
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}
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return _displaySettings.valid() ? _displaySettings->computeRightEyeProjectionImplementation(projection) : projection;
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}
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osg::Matrixd SceneView::computeRightEyeViewImplementation(const osg::Matrixd& view) const
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{
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float fusionDistance = _displaySettings->getScreenDistance();
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if (!_displaySettings) return view;
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double sd = _displaySettings->getScreenDistance();
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double fusionDistance = sd;
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switch(_fusionDistanceMode)
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{
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case(USE_FUSION_DISTANCE_VALUE):
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@@ -545,16 +472,9 @@ osg::Matrixd SceneView::computeRightEyeViewImplementation(const osg::Matrixd& vi
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fusionDistance *= _fusionDistanceValue;
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break;
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}
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double eyeScale = (fusionDistance/sd);
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double iod = _displaySettings->getEyeSeparation();
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double sd = _displaySettings->getScreenDistance();
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double es = 0.5*iod*(fusionDistance/sd);
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return view *
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osg::Matrixd(1.0,0.0,0.0,0.0,
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0.0,1.0,0.0,0.0,
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0.0,0.0,1.0,0.0,
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-es,0.0,0.0,1.0);
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return _displaySettings->computeRightEyeViewImplementation(view, eyeScale);
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}
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void SceneView::computeLeftEyeViewport(const osg::Viewport *viewport)
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@@ -563,6 +483,12 @@ void SceneView::computeLeftEyeViewport(const osg::Viewport *viewport)
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if(!_viewportLeft.valid()) _viewportLeft = new osg::Viewport;
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if (!_displaySettings)
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{
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(*_viewportLeft) = *viewport;
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return;
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}
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switch(_displaySettings->getStereoMode())
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{
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@@ -603,7 +529,7 @@ void SceneView::computeLeftEyeViewport(const osg::Viewport *viewport)
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break;
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default:
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_viewportLeft->setViewport(viewport->x(),viewport->y(),viewport->width(),viewport->height());
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*(_viewportLeft) = *viewport;
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break;
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}
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}
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@@ -612,8 +538,14 @@ void SceneView::computeRightEyeViewport(const osg::Viewport *viewport)
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{
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if(!viewport) return;
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if(!_viewportRight.valid()) _viewportRight = new osg::Viewport;
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if(!_viewportRight) _viewportRight = new osg::Viewport;
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if (!_displaySettings)
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{
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(*_viewportRight) = *viewport;
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return;
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}
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switch(_displaySettings->getStereoMode())
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{
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case(osg::DisplaySettings::HORIZONTAL_SPLIT):
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@@ -653,7 +585,7 @@ void SceneView::computeRightEyeViewport(const osg::Viewport *viewport)
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break;
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default:
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_viewportRight->setViewport(viewport->x(),viewport->y(),viewport->width(),viewport->height());
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*(_viewportRight) = *viewport;
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break;
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}
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}
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@@ -740,20 +672,12 @@ void SceneView::cull()
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_renderInfo.setState(new osg::State);
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}
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osg::State* state = _renderInfo.getState();
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if (!_localStateSet)
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{
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_localStateSet = new osg::StateSet;
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}
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// we in theory should be able to be able to bypass reset, but we'll call it just incase.
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//_state->reset();
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state->setFrameStamp(_frameStamp.get());
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state->setDisplaySettings(_displaySettings.get());
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if (!_cullVisitor)
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{
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OSG_INFO << "Warning: no valid osgUtil::SceneView:: attached, creating a default CullVisitor automatically."<< std::endl;
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@@ -1043,6 +967,16 @@ void SceneView::draw()
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if (_camera->getNodeMask()==0) return;
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osg::State* state = _renderInfo.getState();
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// we in theory should be able to be able to bypass reset, but we'll call it just incase.
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//_state->reset();
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state->setFrameStamp(_frameStamp.get());
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if (_displaySettings.valid())
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{
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state->setDisplaySettings(_displaySettings.get());
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}
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state->initializeExtensionProcs();
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osg::Texture::TextureObjectManager* tom = osg::Texture::getTextureObjectManager(state->getContextID()).get();
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