Moved get/setUserData from osg::Node into its superclass osg::Object to
allow other subclasses to add their own custom data.
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@@ -53,7 +53,7 @@ bool Geode_writeLocalData(const osg::Object& obj, Output& fw)
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fw.indent() << "num_drawables " << geode.getNumDrawables() << std::endl;
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for(int i=0;i<geode.getNumDrawables();++i)
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for(unsigned int i=0;i<geode.getNumDrawables();++i)
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{
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fw.writeObject(*geode.getDrawable(i));
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}
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