Updated wrappers
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@@ -174,14 +174,14 @@ BEGIN_OBJECT_REFLECTOR(osg::DisplaySettings)
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__int__getSplitStereoVerticalSeparation,
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"",
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"");
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I_Method1(void, setSplitStereoAutoAjustAspectRatio, IN, bool, flag,
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I_Method1(void, setSplitStereoAutoAdjustAspectRatio, IN, bool, flag,
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Properties::NON_VIRTUAL,
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__void__setSplitStereoAutoAjustAspectRatio__bool,
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__void__setSplitStereoAutoAdjustAspectRatio__bool,
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"",
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"");
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I_Method0(bool, getSplitStereoAutoAjustAspectRatio,
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I_Method0(bool, getSplitStereoAutoAdjustAspectRatio,
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Properties::NON_VIRTUAL,
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__bool__getSplitStereoAutoAjustAspectRatio,
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__bool__getSplitStereoAutoAdjustAspectRatio,
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"",
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"");
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I_Method1(void, setScreenWidth, IN, float, width,
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@@ -393,9 +393,9 @@ BEGIN_OBJECT_REFLECTOR(osg::DisplaySettings)
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I_SimpleProperty(float, ScreenWidth,
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__float__getScreenWidth,
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__void__setScreenWidth__float);
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I_SimpleProperty(bool, SplitStereoAutoAjustAspectRatio,
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__bool__getSplitStereoAutoAjustAspectRatio,
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__void__setSplitStereoAutoAjustAspectRatio__bool);
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I_SimpleProperty(bool, SplitStereoAutoAdjustAspectRatio,
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__bool__getSplitStereoAutoAdjustAspectRatio,
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__void__setSplitStereoAutoAdjustAspectRatio__bool);
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I_SimpleProperty(osg::DisplaySettings::SplitStereoHorizontalEyeMapping, SplitStereoHorizontalEyeMapping,
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__SplitStereoHorizontalEyeMapping__getSplitStereoHorizontalEyeMapping,
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__void__setSplitStereoHorizontalEyeMapping__SplitStereoHorizontalEyeMapping);
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