Fixes to typo of *Dirty()
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@@ -305,7 +305,7 @@ void Texture::applyTexParameters(GLenum target, State& state) const
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glTexParameterfv(target, GL_TEXTURE_BORDER_COLOR, _borderColor.ptr());
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}
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getTextureParameterDity(state.getContextID()) = false;
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getTextureParameterDirty(state.getContextID()) = false;
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}
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