Fixes to typo of *Dirty()
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@@ -88,7 +88,7 @@ void Texture2D::apply(State& state) const
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{
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glBindTexture( GL_TEXTURE_2D, handle );
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if (getTextureParameterDity(state.getContextID())) applyTexParameters(GL_TEXTURE_2D,state);
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if (getTextureParameterDirty(state.getContextID())) applyTexParameters(GL_TEXTURE_2D,state);
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if (_subloadCallback.valid())
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{
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