Fixes to typo of *Dirty()
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@@ -191,7 +191,7 @@ void TextureCubeMap::apply(State& state) const
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if (handle != 0)
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{
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glBindTexture( GL_TEXTURE_CUBE_MAP, handle );
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if (getTextureParameterDity(state.getContextID())) applyTexParameters(GL_TEXTURE_CUBE_MAP,state);
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if (getTextureParameterDirty(state.getContextID())) applyTexParameters(GL_TEXTURE_CUBE_MAP,state);
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if (_subloadCallback.valid())
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{
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