Renamed Terrain to TerrainTile
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@@ -90,7 +90,7 @@
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#include "Text.h"
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#include "Terrain.h"
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#include "TerrainTile.h"
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#include "Locator.h"
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#include "ImageLayer.h"
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#include "HeightFieldLayer.h"
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@@ -1060,8 +1060,8 @@ void DataOutputStream::writeNode(const osg::Node* node)
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else if(dynamic_cast<const osgFX::MultiTextureControl*>(node)){
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((ive::MultiTextureControl*)(node))->write(this);
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}
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else if(dynamic_cast<const osgTerrain::Terrain*>(node)){
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((ive::Terrain*)(node))->write(this);
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else if(dynamic_cast<const osgTerrain::TerrainTile*>(node)){
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((ive::TerrainTile*)(node))->write(this);
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}
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else if(dynamic_cast<const osg::Group*>(node)){
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((ive::Group*)(node))->write(this);
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