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@@ -104,7 +104,7 @@ class OSG_EXPORT Transform : public Group
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* deep in the scene graph. It is therefore recommended to only use
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* absolute Transforms at the top of the scene, for such things as
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* heads up displays.
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*/
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*/
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void setReferenceFrame(ReferenceFrame rf);
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ReferenceFrame getReferenceFrame() const { return _referenceFrame; }
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@@ -139,7 +139,7 @@ class OSG_EXPORT Transform : public Group
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* There is no need to override in subclasses from osg::Transform
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* since this computeBound() uses the underlying matrix (calling
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* computeMatrix if required).
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*/
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*/
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virtual BoundingSphere computeBound() const;
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protected :
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