Convert tabs to spaces.

This commit is contained in:
Robert Osfield
2005-11-17 17:44:48 +00:00
parent f391b0ff2c
commit 35fcaf7bde
58 changed files with 608 additions and 611 deletions

View File

@@ -51,7 +51,7 @@ class Vec2d
inline bool operator != (const Vec2d& v) const { return _v[0]!=v._v[0] || _v[1]!=v._v[1]; }
inline bool operator < (const Vec2d& v) const
inline bool operator < (const Vec2d& v) const
{
if (_v[0]<v._v[0]) return true;
else if (_v[0]>v._v[0]) return false;
@@ -91,8 +91,8 @@ class Vec2d
inline Vec2d& operator *= (value_type rhs)
{
_v[0]*=rhs;
_v[1]*=rhs;
return *this;
_v[1]*=rhs;
return *this;
}
/** Divide by scalar. */
@@ -105,8 +105,8 @@ class Vec2d
inline Vec2d& operator /= (value_type rhs)
{
_v[0]/=rhs;
_v[1]/=rhs;
return *this;
_v[1]/=rhs;
return *this;
}
/** Binary vector add. */
@@ -117,12 +117,12 @@ class Vec2d
/** Unary vector add. Slightly more efficient because no temporary
* intermediate object.
*/
*/
inline Vec2d& operator += (const Vec2d& rhs)
{
_v[0] += rhs._v[0];
_v[1] += rhs._v[1];
return *this;
return *this;
}
/** Binary vector subtract. */
@@ -136,20 +136,20 @@ class Vec2d
{
_v[0]-=rhs._v[0];
_v[1]-=rhs._v[1];
return *this;
}
return *this;
}
/** Negation operator. Returns the negative of the Vec2d. */
inline const Vec2d operator - () const
{
return Vec2d (-_v[0], -_v[1]);
}
return Vec2d (-_v[0], -_v[1]);
}
/** Length of the vector = sqrt( vec . vec ) */
inline value_type length() const
{
return sqrt( _v[0]*_v[0] + _v[1]*_v[1] );
}
inline value_type length() const
{
return sqrt( _v[0]*_v[0] + _v[1]*_v[1] );
}
/** Length squared of the vector = vec . vec */
inline value_type length2( void ) const
@@ -159,20 +159,20 @@ class Vec2d
/** Normalize the vector so that it has length unity.
* Returns the previous length of the vector.
*/
inline value_type normalize()
{
value_type norm = Vec2d::length();
*/
inline value_type normalize()
{
value_type norm = Vec2d::length();
if (norm>0.0)
{
value_type inv = 1.0/norm;
_v[0] *= inv;
_v[1] *= inv;
_v[0] *= inv;
_v[1] *= inv;
}
return( norm );
}
return( norm );
}
}; // end of class Vec2d
}; // end of class Vec2d
} // end of namespace osg
} // end of namespace osg
#endif