Convert tabs to spaces.
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@@ -35,9 +35,9 @@ class OSGGA_EXPORT AnimationPathManipulator : public MatrixManipulator
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{
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public:
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AnimationPathManipulator( osg::AnimationPath* animationPath=0 );
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AnimationPathManipulator( osg::AnimationPath* animationPath=0 );
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AnimationPathManipulator( const std::string& filename );
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AnimationPathManipulator( const std::string& filename );
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virtual const char* className() const { return "AnimationPath"; }
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@@ -63,7 +63,7 @@ class OSGGA_EXPORT AnimationPathManipulator : public MatrixManipulator
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const osg::AnimationPath* getAnimationPath() const { return _animationPath.get(); }
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bool valid() const { return _animationPath.valid(); }
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bool valid() const { return _animationPath.valid(); }
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void init(const GUIEventAdapter& ea,GUIActionAdapter& us);
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@@ -77,13 +77,13 @@ class OSGGA_EXPORT AnimationPathManipulator : public MatrixManipulator
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protected:
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bool _valid;
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bool _valid;
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bool _printOutTiminInfo;
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void handleFrame( double time );
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void handleFrame( double time );
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osg::ref_ptr<osg::AnimationPath> _animationPath;
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osg::ref_ptr<osg::AnimationPath> _animationPath;
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double _timeOffset;
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double _timeScale;
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@@ -63,14 +63,14 @@ class OSGGA_EXPORT DriveManipulator : public MatrixManipulator
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/** Get the keyboard and mouse usage of this manipulator.*/
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virtual void getUsage(osg::ApplicationUsage& usage) const;
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void setModelScale( double in_ms ) { _modelScale = in_ms; }
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double getModelScale() const { return _modelScale; }
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void setModelScale( double in_ms ) { _modelScale = in_ms; }
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double getModelScale() const { return _modelScale; }
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void setVelocity( double in_vel ) { _velocity = in_vel; }
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double getVelocity() const { return _velocity; }
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void setVelocity( double in_vel ) { _velocity = in_vel; }
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double getVelocity() const { return _velocity; }
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void setHeight( double in_h ) { _height = in_h; }
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double getHeight() const { return _height; }
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void setHeight( double in_h ) { _height = in_h; }
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double getHeight() const { return _height; }
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protected:
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@@ -45,9 +45,9 @@ public:
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*/
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void addMatrixManipulator(int key, std::string name, MatrixManipulator *cm);
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/**
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Add a camera manipulator with an autogenerated keybinding which is '1' + previous number of camera's registerd.
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*/
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/**
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Add a camera manipulator with an autogenerated keybinding which is '1' + previous number of camera's registerd.
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*/
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void addNumberedMatrixManipulator(MatrixManipulator *cm);
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unsigned int getNumMatrixManipulators() const { return _manips.size(); }
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