From 363a933f2529a2194a0281788bfab0583230c23d Mon Sep 17 00:00:00 2001 From: Robert Osfield Date: Fri, 30 Mar 2018 17:52:12 +0100 Subject: [PATCH] Updated NEWS and ChangeLog for 3.6.0-rc3 --- ChangeLog | 65 +++++++++++++++++++++++++++++++++++++++++++++++++++++++ NEWS.txt | 2 +- 2 files changed, 66 insertions(+), 1 deletion(-) diff --git a/ChangeLog b/ChangeLog index e17b4b2a8..f7b9e8e74 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,68 @@ +Fri, 30 Mar 2018 16:34:01 +0100 +Author : Robert Osfield +Fixed build with OSG_USE_REF_PTR_IMPLICIT_OUTPUT_CONVERSION set to OFF + +Fri, 30 Mar 2018 15:27:35 +0100 +Author : Robert Osfield +Added suport for writing to gl_ClipVertex + +Fri, 30 Mar 2018 15:16:45 +0100 +Author : Robert Osfield +To osgclipe example added --text textstring and --simple command line options to test mixing text and clipping + +Fri, 30 Mar 2018 12:39:52 +0100 +Author : Robert Osfield +Changed Layer::get*Value(..) methods to const + +Thu, 29 Mar 2018 11:38:04 +0100 +Author : Robert Osfield +Fixed double calling of TerrainTechnique::init(). + +Thu, 29 Mar 2018 11:35:34 +0100 +Author : Robert Osfield +Maded TerrainTechnique::setTerrainTile(..), addNeighbour(..), removeNeighbour(..) and containsNeighbour(..) virtual and public to enable implementation of TerrainTechnique that act as a facade to actual TerrainTechnique implementations. + +Wed, 28 Mar 2018 14:04:41 +0100 +Author : Robert Osfield +Updated RC number to 3 + +Wed, 28 Mar 2018 11:34:52 +0100 +Author : Robert Osfield +Fixed osgDB::findFileInDirectory() handling of directory strings with trailing \ or / that was causing failure to find valid files in otherwise valid directories + +Tue, 27 Mar 2018 18:56:38 +0800 +Author : Haojia Yu +OutputStream writes images using its Options objectwhen writing images, OutputStream can search files using its Options object rahter than always using FilePathList object of global Regidtry instance. + + +Tue, 27 Mar 2018 08:39:52 +0100 +Author : OpenSceneGraph git repository +Merge pull request #510 from eligovision/OpenSceneGraph-3.6_iosGraphicsWindowIOS: multithreaded viewer's mode support added; updated… + +Tue, 27 Mar 2018 08:37:29 +0100 +Author : OpenSceneGraph git repository +Merge pull request #508 from eligovision/OpenSceneGraph-3.6_pluginsOSG 3.6: Write support with .curl pseudo extension added + +Tue, 27 Mar 2018 08:35:57 +0100 +Author : OpenSceneGraph git repository +Merge pull request #509 from eligovision/OpenSceneGraph-3.6_vasVertexArrayState: typo fixed in log + +Mon, 26 Mar 2018 20:40:14 +0300 +Author : Konstantin S. Matveyev +GraphicsWindowIOS: multithreaded viewer's mode support added; updated for iOS-11 SDK; view rotations fixed; GLES2, GLES3 preprocessors fixed; tested on iPhone4 and upper + +Fri, 19 Jan 2018 22:20:01 +0300 +Author : Konstantin S. Matveyev +VertexArrayState: typo fixed in log + +Mon, 26 Mar 2018 17:59:49 +0300 +Author : Konstantin S. Matveyev +Write support with .curl pseudo extension added + +Mon, 26 Mar 2018 09:55:53 +0100 +Author : Robert Osfield +Updated ChangeLog + Mon, 26 Mar 2018 09:54:59 +0100 Author : Robert Osfield Updated NEWS for 3.6.0-rc2 diff --git a/NEWS.txt b/NEWS.txt index 4cf7d67d6..c2425c3a6 100644 --- a/NEWS.txt +++ b/NEWS.txt @@ -2,7 +2,7 @@ OSG News ======== OpenSceneGraph 3.6 release -PERTHSHIRE, Scotland - 26th March 2018 - OpenSceneGraph Professional Services announces the release of OpenSceneGraph 3.6.0, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. OpenSceneGraph 3.6 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. OpenSceneGraph 3.6 runs on all Microsoft Windows platforms, Apple OS/X, IOS, GNU/Linux, Android, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems. +PERTHSHIRE, Scotland - 30th March 2018 - OpenSceneGraph Professional Services announces the release of OpenSceneGraph 3.6.0, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. OpenSceneGraph 3.6 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. OpenSceneGraph 3.6 runs on all Microsoft Windows platforms, Apple OS/X, IOS, GNU/Linux, Android, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems. Updates include: * OpenThreads::Affinity introduced to enable setting of processor affinity on viewer and database threads