Various clean ups for the release.
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@@ -13,7 +13,7 @@ The OSG has support for stereo out of the box. Currently both anaglyphic
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stereo (i.e. red/green or red/cyan glasses) and quad buffered stereo (i.e.
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active stereo using shutter glasses, or passive stereo using polarised
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projectors & glasses). It is planned to extend this support horizontal
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and virtical spli window based stereo implementations.
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and virtical split window stereo implementations.
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<p>Almost all OSG applications have the potential for stereo support simply
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by setting the relevent environmental variables, or via command line arguments.
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Little or no code changes will be required, the support is handled transparently
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@@ -24,6 +24,7 @@ in this case refer to the VR toolkits handling of stereo, and do not invoke
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the OSG's native support, i.e. keep all the OSG's stereo specific environment
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varibles (below) set to OFF, or set the values to off within own your own
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applications.
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<br>
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<h3>
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The environmental variables of interest:</h3>
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@@ -84,10 +85,9 @@ The environmental variables of interest:</h3>
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<td>set the eye seperation - interoccular distance (default shown.)</td>
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</tr>
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</table>
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<br>
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<h3>
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Command line arguments can be used to override these settings:</h3>
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<table CELLSPACING=5 >
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<tr>
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<td><b>-stereo</b></td>
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@@ -129,7 +129,7 @@ Command line arguments can be used to override these settings:</h3>
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<td>Switch on QUAD_BUFFER stereo.</td>
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</tr>
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</table>
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<br>
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<h3>
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Examples:</h3>
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To invoke stereo from the comandline:
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