Cleand up the root Makefile.

Moved CullVisitor/RenderStage/RenderStageLighting across to managing lights
entirely within RenderStageLighting, and changed the management of modelview
matrices so that RenderLeaf now stores the absolute modelview matrix, rather
than a model matrix as done previously. The later allows RenderLeaf's to do
a glLoadMatrix rather than a glPushMatrix/glMultMatrix/glPopMatrix.
This commit is contained in:
Robert Osfield
2002-02-11 19:51:24 +00:00
parent aeaa31bd2a
commit 386b87d4a0
7 changed files with 37 additions and 64 deletions

View File

@@ -106,13 +106,6 @@ class OSGUTIL_EXPORT RenderStage : public RenderBin
return _renderStageLighting.get();
}
void setLightingMode(RenderStageLighting::Mode mode) { getRenderStageLighting()->setLightingMode(mode); }
RenderStageLighting::Mode getLightingMode() const { return getRenderStageLighting()->getLightingMode(); }
void setLight(osg::Light* light) { getRenderStageLighting()->setLight(light); }
osg::Light* getLight() { return getRenderStageLighting()->getLight(); }
const osg::Light* getLight() const { return getRenderStageLighting()->getLight(); }
virtual void addLight(osg::Light* light,osg::Matrix* matrix)
{
getRenderStageLighting()->addLight(light,matrix);

View File

@@ -30,19 +30,6 @@ class OSGUTIL_EXPORT RenderStageLighting : public osg::Object
virtual void reset();
enum Mode {
HEADLIGHT, // default
SKY_LIGHT,
NO_SCENEVIEW_LIGHT
};
void setLightingMode(Mode mode) { _lightingMode=mode; }
Mode getLightingMode() const { return _lightingMode; }
void setLight(osg::Light* light) { _light = light; }
osg::Light* getLight() { return _light.get(); }
const osg::Light* getLight() const { return _light.get(); }
typedef std::pair< osg::Light*, osg::ref_ptr<osg::Matrix> > LightMatrixPair;
typedef std::vector< LightMatrixPair > LightList;
@@ -55,10 +42,7 @@ class OSGUTIL_EXPORT RenderStageLighting : public osg::Object
public:
Mode _lightingMode;
osg::ref_ptr<osg::Light> _light;
LightList _lightList;
protected: