2.8 branch: backport of osgAnimation from svn head 11026.
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include/osgAnimation/StatsVisitor
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include/osgAnimation/StatsVisitor
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/* -*-c++-*-
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* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGANIMATION_STATSVISITOR_H
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#define OSGANIMATION_STATSVISITOR_H
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#include <osgAnimation/Export>
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#include <osgAnimation/ActionVisitor>
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#include <osg/Stats>
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#include <vector>
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namespace osgAnimation
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{
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class OSGANIMATION_EXPORT StatsActionVisitor : public osgAnimation::UpdateActionVisitor
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{
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protected:
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osg::ref_ptr<osg::Stats> _stats;
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std::vector<std::string> _channels;
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public:
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META_ActionVisitor(osgAnimation, StatsActionVisitor);
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StatsActionVisitor();
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StatsActionVisitor(osg::Stats* stats, unsigned int frame);
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void reset();
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const std::vector<std::string>& getChannels() const { return _channels; }
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osg::Stats* getStats() { return _stats.get(); }
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void setStats(osg::Stats* stats) { _stats = stats; }
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void setFrame(unsigned int frame) { _frame = frame; }
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void apply(Timeline& action);
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void apply(Action& action);
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void apply(ActionBlendIn& action);
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void apply(ActionBlendOut& action);
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void apply(ActionAnimation& action);
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void apply(ActionStripAnimation& action);
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};
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}
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#endif
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