2.8 branch: backport of osgAnimation from svn head 11026.

This commit is contained in:
Paul MARTZ
2010-03-13 20:55:16 +00:00
parent 15fd3bdcc2
commit 38e68ed7f1
84 changed files with 6677 additions and 1331 deletions

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/* -*-c++-*-
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGANIMATION_UPDATE_BONE
#define OSGANIMATION_UPDATE_BONE 1
#include <osgAnimation/Export>
#include <osgAnimation/UpdateMatrixTransform>
namespace osgAnimation
{
class OSGANIMATION_EXPORT UpdateBone : public UpdateMatrixTransform
{
public:
META_Object(osgAnimation, UpdateBone);
UpdateBone(const std::string& name = "");
UpdateBone(const UpdateBone&,const osg::CopyOp&);
void operator()(osg::Node* node, osg::NodeVisitor* nv);
};
}
#endif