2.8 branch: backport of osgAnimation from svn head 11026.
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src/osgAnimation/BoneMapVisitor.cpp
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42
src/osgAnimation/BoneMapVisitor.cpp
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/* -*-c++-*-
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* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*
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* Authors:
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* Cedric Pinson <cedric.pinson@plopbyte.net>
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*/
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#include <osgAnimation/BoneMapVisitor>
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#include <osgAnimation/Skeleton>
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using namespace osgAnimation;
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BoneMapVisitor::BoneMapVisitor() : osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN) {}
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void BoneMapVisitor::apply(osg::Node&) { return; }
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void BoneMapVisitor::apply(osg::Transform& node)
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{
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Bone* bone = dynamic_cast<Bone*>(&node);
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if (bone)
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{
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_map[bone->getName()] = bone;
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traverse(node);
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}
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Skeleton* skeleton = dynamic_cast<Skeleton*>(&node);
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if (skeleton)
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traverse(node);
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}
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const BoneMap& BoneMapVisitor::getBoneMap() const
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{
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return _map;
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}
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