2.8 branch: backport of osgAnimation from svn head 11026.
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src/osgAnimation/StackedMatrixElement.cpp
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src/osgAnimation/StackedMatrixElement.cpp
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/* -*-c++-*-
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* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osgAnimation/StackedMatrixElement>
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using namespace osgAnimation;
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StackedMatrixElement::StackedMatrixElement() {}
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StackedMatrixElement::StackedMatrixElement(const std::string& name, const osg::Matrix& matrix) : StackedTransformElement(), _matrix(matrix) { setName(name); }
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StackedMatrixElement::StackedMatrixElement(const osg::Matrix& matrix) : _matrix(matrix) { setName("matrix"); }
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StackedMatrixElement::StackedMatrixElement(const StackedMatrixElement& rhs, const osg::CopyOp& c) : StackedTransformElement(rhs, c), _matrix(rhs._matrix)
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{
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if (rhs._target.valid())
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_target = new MatrixTarget(*rhs._target);
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}
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Target* StackedMatrixElement::getOrCreateTarget()
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{
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if (!_target.valid())
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_target = new MatrixTarget(_matrix);
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return _target.get();
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}
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void StackedMatrixElement::update()
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{
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if (_target.valid())
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_matrix = _target->getValue();
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}
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