Unified the osg::GraphicsThread::Operation and osg::GraphicsContext::Operation classes
as osg::GraphicsOperation. Unpdated parts of OSG depending upon these. Added a virtaul bool valid() method to osg::GraphicsContext to allow apps to test whether a valid graphis context has been created or not.
This commit is contained in:
@@ -146,40 +146,11 @@ class OSG_EXPORT GraphicsContext : public Referenced
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public:
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/** Base class for implementing graphics operations.*/
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struct OSG_EXPORT Operation : virtual public Referenced
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{
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Operation(const std::string& name, bool keep):
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_name(name),
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_keep(keep) {}
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/** Set the human readable name of the operation.*/
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void setName(const std::string& name) { _name = name; }
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/** Get the human readable name of the operation.*/
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const std::string& getName() const { return _name; }
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/** Set whether the operation should be kept once its been applied.*/
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void setKeep(bool keep) { _keep = keep; }
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/** Get whether the operation should be kept once its been applied.*/
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bool getKeep() const { return _keep; }
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/** if this operation is a barrier then release it.*/
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virtual void release() {}
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/** Do the actual task of this operation.*/
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virtual void operator () (GraphicsContext*) {}
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std::string _name;
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bool _keep;
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};
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/** Add operation to end of OperationQueue.*/
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void add(Operation* operation);
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void add(GraphicsOperation* operation);
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/** Remove operation from OperationQueue.*/
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void remove(Operation* operation);
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void remove(GraphicsOperation* operation);
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/** Remove named operation from OperationQueue.*/
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void remove(const std::string& name);
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@@ -206,6 +177,9 @@ class OSG_EXPORT GraphicsContext : public Referenced
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inline const State* getState() const { return _state.get(); }
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/** Return whether a valid and usable GraphicsContext has been created.*/
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virtual bool valid() const { return false; }
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/** Realise the GraphicsContext.*/
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bool realize();
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@@ -296,13 +270,14 @@ class OSG_EXPORT GraphicsContext : public Referenced
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OpenThreads::Mutex _mutex;
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OpenThreads::Thread* _threadOfLastMakeCurrent;
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typedef std::list< ref_ptr<Operation> > OperationQueue;
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OpenThreads::Mutex _operationsMutex;
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osg::ref_ptr<osg::Block> _operationsBlock;
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OperationQueue _operations;
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osg::ref_ptr<Operation> _currentOperation;
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typedef std::list< ref_ptr<GraphicsOperation> > OperationQueue;
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OpenThreads::Mutex _operationsMutex;
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osg::ref_ptr<osg::Block> _operationsBlock;
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OperationQueue _operations;
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osg::ref_ptr<GraphicsOperation> _currentOperation;
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ref_ptr<GraphicsThread> _graphicsThread;
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ref_ptr<GraphicsThread> _graphicsThread;
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};
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@@ -75,47 +75,50 @@ class Block: virtual public osg::Referenced {
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bool _released;
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};
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/** Base class for implementing graphics operations.*/
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struct GraphicsOperation : virtual public Referenced
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{
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GraphicsOperation(const std::string& name, bool keep):
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_name(name),
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_keep(keep) {}
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virtual ~GraphicsOperation() {}
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/** Set the human readable name of the operation.*/
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void setName(const std::string& name) { _name = name; }
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/** Get the human readable name of the operation.*/
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const std::string& getName() const { return _name; }
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/** Set whether the operation should be kept once its been applied.*/
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void setKeep(bool keep) { _keep = keep; }
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/** Get whether the operation should be kept once its been applied.*/
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bool getKeep() const { return _keep; }
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/** if this operation is a barrier then release it.*/
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virtual void release() {}
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/** Do the actual task of this operation.*/
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virtual void operator () (GraphicsContext*) {}
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std::string _name;
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bool _keep;
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};
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/** GraphicsThread is a helper class for running OpenGL GraphicsOperation within a single thread assigned to a specific GraphicsContext.*/
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class OSG_EXPORT GraphicsThread : public Referenced, public OpenThreads::Thread
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{
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public:
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GraphicsThread();
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/** Base class for implementing graphics operations.*/
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struct OSG_EXPORT Operation : virtual public Referenced
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{
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Operation(const std::string& name, bool keep):
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_name(name),
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_keep(keep) {}
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/** Set the human readable name of the operation.*/
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void setName(const std::string& name) { _name = name; }
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/** Get the human readable name of the operation.*/
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const std::string& getName() const { return _name; }
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/** Set whether the operation should be kept once its been applied.*/
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void setKeep(bool keep) { _keep = keep; }
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/** Get whether the operation should be kept once its been applied.*/
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bool getKeep() const { return _keep; }
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/** if this operation is a barrier then release it.*/
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virtual void release() {}
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/** Do the actual task of this operation.*/
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virtual void operator () (GraphicsContext*) {}
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std::string _name;
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bool _keep;
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};
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/** Add operation to end of OperationQueue, this will be
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* executed by the graphics thread once this operation gets to the head of the queue.*/
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void add(Operation* operation, bool waitForCompletion=false);
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void add(GraphicsOperation* operation, bool waitForCompletion=false);
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/** Remove operation from OperationQueue.*/
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void remove(Operation* operation);
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void remove(GraphicsOperation* operation);
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/** Remove named operation from OperationQueue.*/
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void remove(const std::string& name);
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@@ -124,12 +127,13 @@ class OSG_EXPORT GraphicsThread : public Referenced, public OpenThreads::Thread
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void removeAllOperations();
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/** Get the operation currently being run.*/
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osg::ref_ptr<Operation> getCurrentOperation() { return _currentOperation; }
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osg::ref_ptr<GraphicsOperation> getCurrentOperation() { return _currentOperation; }
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/** Run does the graphics thread run loop.*/
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virtual void run();
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void setDone(bool done);
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bool getDone() const { return _done; }
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/** Cancel this graphics thread.*/
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@@ -142,29 +146,29 @@ class OSG_EXPORT GraphicsThread : public Referenced, public OpenThreads::Thread
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friend class GraphicsContext;
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GraphicsContext* _graphicsContext;
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typedef std::list< ref_ptr<Operation> > OperationQueue;
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typedef std::list< ref_ptr<GraphicsOperation> > OperationQueue;
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bool _done;
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OpenThreads::Mutex _operationsMutex;
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osg::ref_ptr<osg::Block> _operationsBlock;
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OperationQueue _operations;
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osg::ref_ptr<Operation> _currentOperation;
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osg::ref_ptr<GraphicsOperation> _currentOperation;
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};
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/** SwapBufferOperation calls swap buffers on the GraphicsContext.*/
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struct OSG_EXPORT SwapBuffersOperation : public GraphicsThread::Operation
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struct OSG_EXPORT SwapBuffersOperation : public GraphicsOperation
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{
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SwapBuffersOperation():
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GraphicsThread::Operation("SwapBuffers",true) {}
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GraphicsOperation("SwapBuffers",true) {}
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virtual void operator () (GraphicsContext* context);
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};
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/** BarrierOperation allows one to syncronize multiple GraphicsThreads with each other.*/
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struct OSG_EXPORT BarrierOperation : public GraphicsThread::Operation, public OpenThreads::Barrier
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struct OSG_EXPORT BarrierOperation : public GraphicsOperation, public OpenThreads::Barrier
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{
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enum PreBlockOp
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{
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@@ -174,7 +178,7 @@ struct OSG_EXPORT BarrierOperation : public GraphicsThread::Operation, public Op
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};
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BarrierOperation(int numThreads, PreBlockOp op=NO_OPERATION):
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GraphicsThread::Operation("Barrier", true),
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GraphicsOperation("Barrier", true),
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OpenThreads::Barrier(numThreads),
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_preBlockOp(op) {}
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@@ -187,10 +191,10 @@ struct OSG_EXPORT BarrierOperation : public GraphicsThread::Operation, public Op
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/** ReleaseContext_Block_MakeCurrentOperation releases the context for another thread to aquire,
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* then blocks waiting for context to be released, once the block is release the context is re-aqquired.*/
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struct OSG_EXPORT ReleaseContext_Block_MakeCurrentOperation : public GraphicsThread::Operation, public Block
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struct OSG_EXPORT ReleaseContext_Block_MakeCurrentOperation : public GraphicsOperation, public Block
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{
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ReleaseContext_Block_MakeCurrentOperation():
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GraphicsThread::Operation("ReleaseContext_Block_MakeCurrent", false) {}
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GraphicsOperation("ReleaseContext_Block_MakeCurrent", false) {}
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virtual void release();
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@@ -34,6 +34,7 @@ class GraphicsWindowX11 : public osgViewer::GraphicsWindow
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public:
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GraphicsWindowX11(osg::GraphicsContext::Traits* traits):
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_valid(false),
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_display(0),
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_parent(0),
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_window(0),
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@@ -47,10 +48,17 @@ class GraphicsWindowX11 : public osgViewer::GraphicsWindow
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{
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_traits = traits;
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setState( new osg::State );
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getState()->setContextID( osg::GraphicsContext::createNewContextID() );
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init();
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if (valid())
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{
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setState( new osg::State );
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getState()->setContextID( osg::GraphicsContext::createNewContextID() );
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}
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}
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virtual bool valid() const { return _valid; }
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/** Realise the GraphicsContext.*/
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virtual bool realizeImplementation();
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@@ -86,6 +94,7 @@ class GraphicsWindowX11 : public osgViewer::GraphicsWindow
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void transformMouseXY(float& x, float& y);
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void adaptKey(XKeyEvent& keyevent, int& keySymbol, unsigned int& modifierMask);
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bool _valid;
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Display* _display;
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Window _parent;
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Window _window;
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