Unified the osg::GraphicsThread::Operation and osg::GraphicsContext::Operation classes
as osg::GraphicsOperation. Unpdated parts of OSG depending upon these. Added a virtaul bool valid() method to osg::GraphicsContext to allow apps to test whether a valid graphis context has been created or not.
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@@ -146,40 +146,11 @@ class OSG_EXPORT GraphicsContext : public Referenced
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public:
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/** Base class for implementing graphics operations.*/
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struct OSG_EXPORT Operation : virtual public Referenced
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{
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Operation(const std::string& name, bool keep):
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_name(name),
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_keep(keep) {}
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/** Set the human readable name of the operation.*/
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void setName(const std::string& name) { _name = name; }
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/** Get the human readable name of the operation.*/
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const std::string& getName() const { return _name; }
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/** Set whether the operation should be kept once its been applied.*/
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void setKeep(bool keep) { _keep = keep; }
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/** Get whether the operation should be kept once its been applied.*/
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bool getKeep() const { return _keep; }
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/** if this operation is a barrier then release it.*/
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virtual void release() {}
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/** Do the actual task of this operation.*/
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virtual void operator () (GraphicsContext*) {}
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std::string _name;
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bool _keep;
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};
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/** Add operation to end of OperationQueue.*/
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void add(Operation* operation);
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void add(GraphicsOperation* operation);
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/** Remove operation from OperationQueue.*/
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void remove(Operation* operation);
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void remove(GraphicsOperation* operation);
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/** Remove named operation from OperationQueue.*/
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void remove(const std::string& name);
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@@ -206,6 +177,9 @@ class OSG_EXPORT GraphicsContext : public Referenced
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inline const State* getState() const { return _state.get(); }
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/** Return whether a valid and usable GraphicsContext has been created.*/
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virtual bool valid() const { return false; }
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/** Realise the GraphicsContext.*/
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bool realize();
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@@ -296,13 +270,14 @@ class OSG_EXPORT GraphicsContext : public Referenced
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OpenThreads::Mutex _mutex;
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OpenThreads::Thread* _threadOfLastMakeCurrent;
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typedef std::list< ref_ptr<Operation> > OperationQueue;
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OpenThreads::Mutex _operationsMutex;
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osg::ref_ptr<osg::Block> _operationsBlock;
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OperationQueue _operations;
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osg::ref_ptr<Operation> _currentOperation;
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typedef std::list< ref_ptr<GraphicsOperation> > OperationQueue;
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OpenThreads::Mutex _operationsMutex;
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osg::ref_ptr<osg::Block> _operationsBlock;
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OperationQueue _operations;
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osg::ref_ptr<GraphicsOperation> _currentOperation;
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ref_ptr<GraphicsThread> _graphicsThread;
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ref_ptr<GraphicsThread> _graphicsThread;
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};
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