Updated wrappers
This commit is contained in:
@@ -33,7 +33,7 @@ BEGIN_ENUM_REFLECTOR(osg::AutoTransform::AutoRotateMode)
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I_EnumLabel(osg::AutoTransform::ROTATE_TO_CAMERA);
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END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osg::AutoTransform)
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BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::AutoTransform)
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I_BaseType(osg::Transform);
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I_Constructor0(____AutoTransform,
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"",
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@@ -43,106 +43,132 @@ BEGIN_OBJECT_REFLECTOR(osg::AutoTransform)
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"",
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"");
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I_Method0(osg::Object *, cloneType,
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Properties::VIRTUAL,
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__osg_Object_P1__cloneType,
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"clone an object of the same type as the node. ",
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"");
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
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Properties::VIRTUAL,
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__osg_Object_P1__clone__C5_osg_CopyOp_R1,
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"return a clone of a node, with Object* return type. ",
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"");
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
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Properties::VIRTUAL,
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__bool__isSameKindAs__C5_osg_Object_P1,
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"return true if this and obj are of the same kind of object. ",
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"");
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I_Method0(const char *, className,
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Properties::VIRTUAL,
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__C5_char_P1__className,
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"return the name of the node's class type. ",
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"");
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I_Method0(const char *, libraryName,
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Properties::VIRTUAL,
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__C5_char_P1__libraryName,
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"return the name of the node's library. ",
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"");
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I_Method1(void, accept, IN, osg::NodeVisitor &, nv,
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Properties::VIRTUAL,
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__void__accept__NodeVisitor_R1,
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"Visitor Pattern : calls the apply method of a NodeVisitor with this node's type. ",
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"");
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I_Method0(osg::AutoTransform *, asAutoTransform,
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Properties::VIRTUAL,
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__AutoTransform_P1__asAutoTransform,
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"",
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"");
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I_Method0(const osg::AutoTransform *, asAutoTransform,
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Properties::VIRTUAL,
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__C5_AutoTransform_P1__asAutoTransform,
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"",
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"");
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I_Method1(void, setPosition, IN, const osg::Vec3 &, pos,
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Properties::NON_VIRTUAL,
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__void__setPosition__C5_Vec3_R1,
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"",
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"");
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I_Method0(const osg::Vec3 &, getPosition,
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Properties::NON_VIRTUAL,
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__C5_Vec3_R1__getPosition,
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"",
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"");
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I_Method1(void, setRotation, IN, const osg::Quat &, quat,
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Properties::NON_VIRTUAL,
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__void__setRotation__C5_Quat_R1,
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"",
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"");
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I_Method0(const osg::Quat &, getRotation,
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Properties::NON_VIRTUAL,
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__C5_Quat_R1__getRotation,
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"",
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"");
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I_Method1(void, setScale, IN, float, scale,
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Properties::NON_VIRTUAL,
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__void__setScale__float,
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"",
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"");
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I_Method1(void, setScale, IN, const osg::Vec3 &, scale,
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Properties::NON_VIRTUAL,
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__void__setScale__C5_Vec3_R1,
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"",
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"");
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I_Method0(const osg::Vec3 &, getScale,
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Properties::NON_VIRTUAL,
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__C5_Vec3_R1__getScale,
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"",
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"");
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I_Method1(void, setPivotPoint, IN, const osg::Vec3 &, pivot,
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Properties::NON_VIRTUAL,
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__void__setPivotPoint__C5_Vec3_R1,
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"",
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"");
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I_Method0(const osg::Vec3 &, getPivotPoint,
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Properties::NON_VIRTUAL,
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__C5_Vec3_R1__getPivotPoint,
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"",
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"");
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I_Method1(void, setAutoUpdateEyeMovementTolerance, IN, float, tolerance,
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Properties::NON_VIRTUAL,
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__void__setAutoUpdateEyeMovementTolerance__float,
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"",
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"");
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I_Method0(float, getAutoUpdateEyeMovementTolerance,
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Properties::NON_VIRTUAL,
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__float__getAutoUpdateEyeMovementTolerance,
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"",
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"");
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I_Method1(void, setAutoRotateMode, IN, osg::AutoTransform::AutoRotateMode, mode,
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Properties::NON_VIRTUAL,
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__void__setAutoRotateMode__AutoRotateMode,
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"",
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"");
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I_Method0(osg::AutoTransform::AutoRotateMode, getAutoRotateMode,
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Properties::NON_VIRTUAL,
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__AutoRotateMode__getAutoRotateMode,
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"",
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"");
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I_Method1(void, setAutoScaleToScreen, IN, bool, autoScaleToScreen,
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Properties::NON_VIRTUAL,
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__void__setAutoScaleToScreen__bool,
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"",
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"");
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I_Method0(bool, getAutoScaleToScreen,
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Properties::NON_VIRTUAL,
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__bool__getAutoScaleToScreen,
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"",
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"");
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I_Method2(bool, computeLocalToWorldMatrix, IN, osg::Matrix &, matrix, IN, osg::NodeVisitor *, nv,
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Properties::VIRTUAL,
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__bool__computeLocalToWorldMatrix__Matrix_R1__NodeVisitor_P1,
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"",
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"");
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I_Method2(bool, computeWorldToLocalMatrix, IN, osg::Matrix &, matrix, IN, osg::NodeVisitor *, nv,
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Properties::VIRTUAL,
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__bool__computeWorldToLocalMatrix__Matrix_R1__NodeVisitor_P1,
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"",
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"");
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I_Method0(osg::BoundingSphere, computeBound,
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Properties::VIRTUAL,
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__BoundingSphere__computeBound,
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"Overrides Group's computeBound. ",
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"There is no need to override in subclasses from osg::Transform since this computeBound() uses the underlying matrix (calling computeMatrix if required).");
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