Updated wrappers
This commit is contained in:
@@ -25,12 +25,13 @@
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#undef OUT
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#endif
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BEGIN_OBJECT_REFLECTOR(osg::BlendColor)
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BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::BlendColor)
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I_BaseType(osg::StateAttribute);
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I_Constructor0(____BlendColor,
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"",
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"");
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I_Constructor1(IN, const osg::Vec4 &, constantColor,
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Properties::NON_EXPLICIT,
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____BlendColor__C5_osg_Vec4_R1,
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"",
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"");
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@@ -39,50 +40,62 @@ BEGIN_OBJECT_REFLECTOR(osg::BlendColor)
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"Copy constructor using CopyOp to manage deep vs shallow copy. ",
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"");
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I_Method0(osg::Object *, cloneType,
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Properties::VIRTUAL,
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__osg_Object_P1__cloneType,
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"Clone the type of an attribute, with Object* return type. ",
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"Must be defined by derived classes. ");
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
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Properties::VIRTUAL,
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__osg_Object_P1__clone__C5_osg_CopyOp_R1,
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"Clone an attribute, with Object* return type. ",
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"Must be defined by derived classes. ");
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
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Properties::VIRTUAL,
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__bool__isSameKindAs__C5_osg_Object_P1,
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"Return true if this and obj are of the same kind of object. ",
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"");
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I_Method0(const char *, libraryName,
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Properties::VIRTUAL,
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__C5_char_P1__libraryName,
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"Return the name of the attribute's library. ",
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"");
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I_Method0(const char *, className,
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Properties::VIRTUAL,
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__C5_char_P1__className,
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"Return the name of the attribute's class type. ",
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"");
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I_Method0(osg::StateAttribute::Type, getType,
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Properties::VIRTUAL,
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__Type__getType,
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"Return the Type identifier of the attribute's class type. ",
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"");
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I_Method1(int, compare, IN, const osg::StateAttribute &, sa,
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Properties::VIRTUAL,
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__int__compare__C5_StateAttribute_R1,
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"Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. ",
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"");
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I_Method1(bool, getModeUsage, IN, osg::StateAttribute::ModeUsage &, usage,
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Properties::VIRTUAL,
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__bool__getModeUsage__ModeUsage_R1,
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"",
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"");
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I_Method1(void, setConstantColor, IN, const osg::Vec4 &, color,
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Properties::NON_VIRTUAL,
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__void__setConstantColor__C5_osg_Vec4_R1,
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"",
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"");
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I_Method0(osg::Vec4 &, getConstantColor,
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Properties::NON_VIRTUAL,
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__osg_Vec4_R1__getConstantColor,
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"",
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"");
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I_Method0(const osg::Vec4 &, getConstantColor,
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Properties::NON_VIRTUAL,
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__C5_osg_Vec4_R1__getConstantColor,
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"",
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"");
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I_Method1(void, apply, IN, osg::State &, state,
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Properties::VIRTUAL,
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__void__apply__State_R1,
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"apply the OpenGL state attributes. ",
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"The render info for the current OpenGL context is passed in to allow the StateAttribute to obtain details on the the current context and state.");
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@@ -102,37 +115,45 @@ BEGIN_OBJECT_REFLECTOR(osg::BlendColor)
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0);
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END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osg::BlendColor::Extensions)
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BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::BlendColor::Extensions)
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I_BaseType(osg::Referenced);
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I_Constructor1(IN, unsigned int, contextID,
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Properties::NON_EXPLICIT,
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____Extensions__unsigned_int,
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"",
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"");
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I_Constructor1(IN, const osg::BlendColor::Extensions &, rhs,
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Properties::NON_EXPLICIT,
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____Extensions__C5_Extensions_R1,
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"",
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"");
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I_Method1(void, lowestCommonDenominator, IN, const osg::BlendColor::Extensions &, rhs,
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Properties::NON_VIRTUAL,
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__void__lowestCommonDenominator__C5_Extensions_R1,
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"",
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"");
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I_Method1(void, setupGLExtenions, IN, unsigned int, contextID,
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Properties::NON_VIRTUAL,
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__void__setupGLExtenions__unsigned_int,
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"",
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"");
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I_Method1(void, setBlendColorSupported, IN, bool, flag,
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Properties::NON_VIRTUAL,
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__void__setBlendColorSupported__bool,
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"",
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"");
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I_Method0(bool, isBlendColorSupported,
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Properties::NON_VIRTUAL,
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__bool__isBlendColorSupported,
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"",
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"");
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I_Method1(void, setBlendColorProc, IN, void *, ptr,
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Properties::NON_VIRTUAL,
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__void__setBlendColorProc__void_P1,
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"",
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"");
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I_Method4(void, glBlendColor, IN, GLclampf, red, IN, GLclampf, green, IN, GLclampf, blue, IN, GLclampf, alpha,
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Properties::NON_VIRTUAL,
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__void__glBlendColor__GLclampf__GLclampf__GLclampf__GLclampf,
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"",
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"");
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