Updated wrappers
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@@ -30,7 +30,7 @@ BEGIN_ENUM_REFLECTOR(osg::LightModel::ColorControl)
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I_EnumLabel(osg::LightModel::SINGLE_COLOR);
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END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osg::LightModel)
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BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::LightModel)
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I_BaseType(osg::StateAttribute);
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I_Constructor0(____LightModel,
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"",
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@@ -40,66 +40,82 @@ BEGIN_OBJECT_REFLECTOR(osg::LightModel)
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"Copy constructor using CopyOp to manage deep vs shallow copy. ",
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"");
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I_Method0(osg::Object *, cloneType,
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Properties::VIRTUAL,
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__osg_Object_P1__cloneType,
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"Clone the type of an attribute, with Object* return type. ",
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"Must be defined by derived classes. ");
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
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Properties::VIRTUAL,
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__osg_Object_P1__clone__C5_osg_CopyOp_R1,
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"Clone an attribute, with Object* return type. ",
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"Must be defined by derived classes. ");
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
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Properties::VIRTUAL,
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__bool__isSameKindAs__C5_osg_Object_P1,
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"Return true if this and obj are of the same kind of object. ",
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"");
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I_Method0(const char *, libraryName,
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Properties::VIRTUAL,
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__C5_char_P1__libraryName,
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"Return the name of the attribute's library. ",
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"");
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I_Method0(const char *, className,
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Properties::VIRTUAL,
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__C5_char_P1__className,
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"Return the name of the attribute's class type. ",
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"");
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I_Method0(osg::StateAttribute::Type, getType,
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Properties::VIRTUAL,
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__Type__getType,
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"Return the Type identifier of the attribute's class type. ",
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"");
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I_Method1(int, compare, IN, const osg::StateAttribute &, sa,
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Properties::VIRTUAL,
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__int__compare__C5_StateAttribute_R1,
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"Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. ",
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"");
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I_Method1(void, setAmbientIntensity, IN, const osg::Vec4 &, ambient,
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Properties::NON_VIRTUAL,
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__void__setAmbientIntensity__C5_osg_Vec4_R1,
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"",
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"");
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I_Method0(const osg::Vec4 &, getAmbientIntensity,
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Properties::NON_VIRTUAL,
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__C5_osg_Vec4_R1__getAmbientIntensity,
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"",
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"");
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I_Method1(void, setColorControl, IN, osg::LightModel::ColorControl, cc,
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Properties::NON_VIRTUAL,
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__void__setColorControl__ColorControl,
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"",
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"");
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I_Method0(osg::LightModel::ColorControl, getColorControl,
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Properties::NON_VIRTUAL,
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__ColorControl__getColorControl,
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"",
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"");
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I_Method1(void, setLocalViewer, IN, bool, localViewer,
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Properties::NON_VIRTUAL,
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__void__setLocalViewer__bool,
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"",
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"");
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I_Method0(bool, getLocalViewer,
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Properties::NON_VIRTUAL,
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__bool__getLocalViewer,
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"",
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"");
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I_Method1(void, setTwoSided, IN, bool, twoSided,
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Properties::NON_VIRTUAL,
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__void__setTwoSided__bool,
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"",
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"");
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I_Method0(bool, getTwoSided,
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Properties::NON_VIRTUAL,
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__bool__getTwoSided,
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"",
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"");
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I_Method1(void, apply, IN, osg::State &, state,
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Properties::VIRTUAL,
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__void__apply__State_R1,
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"apply the OpenGL state attributes. ",
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"The render info for the current OpenGL context is passed in to allow the StateAttribute to obtain details on the the current context and state.");
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