Updated wrappers

This commit is contained in:
Robert Osfield
2007-02-12 18:02:15 +00:00
parent d28a6011f1
commit 3a48c95fc5
304 changed files with 8597 additions and 376 deletions

View File

@@ -29,7 +29,7 @@ BEGIN_ENUM_REFLECTOR(osg::PointSprite::CoordOriginMode)
I_EnumLabel(osg::PointSprite::LOWER_LEFT);
END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osg::PointSprite)
BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::PointSprite)
I_BaseType(osg::StateAttribute);
I_Constructor0(____PointSprite,
"",
@@ -39,54 +39,67 @@ BEGIN_OBJECT_REFLECTOR(osg::PointSprite)
"Copy constructor using CopyOp to manage deep vs shallow copy. ",
"");
I_Method0(osg::Object *, cloneType,
Properties::VIRTUAL,
__osg_Object_P1__cloneType,
"Clone the type of an attribute, with Object* return type. ",
"Must be defined by derived classes. ");
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
Properties::VIRTUAL,
__osg_Object_P1__clone__C5_osg_CopyOp_R1,
"Clone an attribute, with Object* return type. ",
"Must be defined by derived classes. ");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
"Return true if this and obj are of the same kind of object. ",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"Return the name of the attribute's library. ",
"");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"Return the name of the attribute's class type. ",
"");
I_Method0(osg::StateAttribute::Type, getType,
Properties::VIRTUAL,
__Type__getType,
"Return the Type identifier of the attribute's class type. ",
"");
I_Method1(int, compare, IN, const osg::StateAttribute &, sa,
Properties::VIRTUAL,
__int__compare__C5_StateAttribute_R1,
"return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. ",
"");
I_Method1(bool, getModeUsage, IN, osg::StateAttribute::ModeUsage &, usage,
Properties::VIRTUAL,
__bool__getModeUsage__ModeUsage_R1,
"",
"");
I_Method1(bool, checkValidityOfAssociatedModes, IN, osg::State &, x,
Properties::VIRTUAL,
__bool__checkValidityOfAssociatedModes__osg_State_R1,
"Check the modes associated with this StateAttribute are supported by current OpenGL drivers, and if not set the associated mode in osg::State to be black listed/invalid. ",
"Return true if all associated modes are valid. ");
I_Method0(bool, isTextureAttribute,
Properties::VIRTUAL,
__bool__isTextureAttribute,
"Return true if StateAttribute is a type which controls texturing and needs to be issued w.r.t to specific texture unit. ",
"");
I_Method1(void, apply, IN, osg::State &, state,
Properties::VIRTUAL,
__void__apply__osg_State_R1,
"apply the OpenGL state attributes. ",
"The render info for the current OpenGL context is passed in to allow the StateAttribute to obtain details on the the current context and state.");
I_Method1(void, setCoordOriginMode, IN, osg::PointSprite::CoordOriginMode, mode,
Properties::NON_VIRTUAL,
__void__setCoordOriginMode__CoordOriginMode,
"",
"");
I_Method0(osg::PointSprite::CoordOriginMode, getCoordOriginMode,
Properties::NON_VIRTUAL,
__CoordOriginMode__getCoordOriginMode,
"",
"");