Updated wrappers
This commit is contained in:
@@ -31,6 +31,7 @@ BEGIN_OBJECT_REFLECTOR(osg::Texture2D)
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"",
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"");
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I_Constructor1(IN, osg::Image *, image,
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Properties::NON_EXPLICIT,
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____Texture2D__Image_P1,
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"",
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"");
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@@ -39,122 +40,152 @@ BEGIN_OBJECT_REFLECTOR(osg::Texture2D)
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"Copy constructor using CopyOp to manage deep vs shallow copy. ",
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"");
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I_Method0(osg::Object *, cloneType,
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Properties::VIRTUAL,
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__osg_Object_P1__cloneType,
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"Clone the type of an attribute, with Object* return type. ",
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"Must be defined by derived classes. ");
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
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Properties::VIRTUAL,
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__osg_Object_P1__clone__C5_osg_CopyOp_R1,
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"Clone an attribute, with Object* return type. ",
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"Must be defined by derived classes. ");
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
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Properties::VIRTUAL,
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__bool__isSameKindAs__C5_osg_Object_P1,
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"Return true if this and obj are of the same kind of object. ",
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"");
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I_Method0(const char *, libraryName,
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Properties::VIRTUAL,
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__C5_char_P1__libraryName,
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"Return the name of the attribute's library. ",
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"");
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I_Method0(const char *, className,
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Properties::VIRTUAL,
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__C5_char_P1__className,
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"Return the name of the attribute's class type. ",
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"");
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I_Method0(osg::StateAttribute::Type, getType,
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Properties::VIRTUAL,
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__Type__getType,
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"Return the Type identifier of the attribute's class type. ",
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"");
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I_Method1(int, compare, IN, const osg::StateAttribute &, rhs,
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Properties::VIRTUAL,
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__int__compare__C5_StateAttribute_R1,
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"Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. ",
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"");
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I_Method0(GLenum, getTextureTarget,
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Properties::VIRTUAL,
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__GLenum__getTextureTarget,
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"",
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"");
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I_Method1(void, setImage, IN, osg::Image *, image,
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Properties::NON_VIRTUAL,
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__void__setImage__Image_P1,
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"Sets the texture image. ",
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"");
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I_Method0(osg::Image *, getImage,
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Properties::NON_VIRTUAL,
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__Image_P1__getImage,
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"Gets the texture image. ",
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"");
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I_Method0(const osg::Image *, getImage,
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Properties::NON_VIRTUAL,
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__C5_Image_P1__getImage,
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"Gets the const texture image. ",
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"");
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I_Method1(unsigned int &, getModifiedCount, IN, unsigned int, contextID,
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Properties::NON_VIRTUAL,
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__unsigned_int_R1__getModifiedCount__unsigned_int,
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"",
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"");
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I_Method2(void, setImage, IN, unsigned, int, IN, osg::Image *, image,
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Properties::VIRTUAL,
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__void__setImage__unsigned__Image_P1,
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"Sets the texture image, ignoring face. ",
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"");
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I_Method1(osg::Image *, getImage, IN, unsigned, int,
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Properties::VIRTUAL,
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__Image_P1__getImage__unsigned,
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"Gets the texture image, ignoring face. ",
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"");
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I_Method1(const osg::Image *, getImage, IN, unsigned, int,
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Properties::VIRTUAL,
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__C5_Image_P1__getImage__unsigned,
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"Gets the const texture image, ignoring face. ",
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"");
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I_Method0(unsigned int, getNumImages,
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Properties::VIRTUAL,
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__unsigned_int__getNumImages,
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"Gets the number of images that can be assigned to the Texture. ",
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"");
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I_Method2(void, setTextureSize, IN, int, width, IN, int, height,
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Properties::NON_VIRTUAL,
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__void__setTextureSize__int__int,
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"Sets the texture width and height. ",
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"If width or height are zero, calculate the respective value from the source image size. ");
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I_Method1(void, setTextureWidth, IN, int, width,
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Properties::NON_VIRTUAL,
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__void__setTextureWidth__int,
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"",
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"");
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I_Method1(void, setTextureHeight, IN, int, height,
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Properties::NON_VIRTUAL,
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__void__setTextureHeight__int,
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"",
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"");
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I_Method0(int, getTextureWidth,
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Properties::VIRTUAL,
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__int__getTextureWidth,
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"",
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"");
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I_Method0(int, getTextureHeight,
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Properties::VIRTUAL,
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__int__getTextureHeight,
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"",
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"");
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I_Method0(int, getTextureDepth,
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Properties::VIRTUAL,
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__int__getTextureDepth,
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"",
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"");
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I_Method1(void, setSubloadCallback, IN, osg::Texture2D::SubloadCallback *, cb,
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Properties::NON_VIRTUAL,
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__void__setSubloadCallback__SubloadCallback_P1,
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"",
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"");
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I_Method0(osg::Texture2D::SubloadCallback *, getSubloadCallback,
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Properties::NON_VIRTUAL,
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__SubloadCallback_P1__getSubloadCallback,
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"",
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"");
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I_Method0(const osg::Texture2D::SubloadCallback *, getSubloadCallback,
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Properties::NON_VIRTUAL,
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__C5_SubloadCallback_P1__getSubloadCallback,
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"",
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"");
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I_Method1(void, setNumMipmapLevels, IN, unsigned int, num,
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Properties::NON_VIRTUAL,
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__void__setNumMipmapLevels__unsigned_int,
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"Helper function. ",
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"Sets the number of mipmap levels created for this texture. Should only be called within an osg::Texuture::apply(), or during a custom OpenGL texture load. ");
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I_Method0(unsigned int, getNumMipmapLevels,
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Properties::NON_VIRTUAL,
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__unsigned_int__getNumMipmapLevels,
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"Gets the number of mipmap levels created. ",
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"");
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I_Method5(void, copyTexImage2D, IN, osg::State &, state, IN, int, x, IN, int, y, IN, int, width, IN, int, height,
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Properties::NON_VIRTUAL,
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__void__copyTexImage2D__State_R1__int__int__int__int,
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"Copies pixels into a 2D texture image, as per glCopyTexImage2D. ",
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"Creates an OpenGL texture object from the current OpenGL background framebuffer contents at position x, y with width width and height height. width and height must be a power of two. ");
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I_Method7(void, copyTexSubImage2D, IN, osg::State &, state, IN, int, xoffset, IN, int, yoffset, IN, int, x, IN, int, y, IN, int, width, IN, int, height,
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Properties::NON_VIRTUAL,
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__void__copyTexSubImage2D__State_R1__int__int__int__int__int__int,
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"Copies a two-dimensional texture subimage, as per glCopyTexSubImage2D. ",
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"Updates a portion of an existing OpenGL texture object from the current OpenGL background framebuffer contents at position x, y with width width and height height. Loads framebuffer data into the texture using offsets xoffset and yoffset. width and height must be powers of two. ");
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I_Method1(void, apply, IN, osg::State &, state,
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Properties::VIRTUAL,
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__void__apply__State_R1,
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"Bind the texture object. ",
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"If the texture object hasn't already been compiled, create the texture mipmap levels. ");
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@@ -190,10 +221,12 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::Texture2D::SubloadCallback)
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"",
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"");
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I_Method2(void, load, IN, const osg::Texture2D &, texture, IN, osg::State &, state,
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Properties::PURE_VIRTUAL,
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__void__load__C5_Texture2D_R1__State_R1,
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"",
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"");
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I_Method2(void, subload, IN, const osg::Texture2D &, texture, IN, osg::State &, state,
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Properties::PURE_VIRTUAL,
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__void__subload__C5_Texture2D_R1__State_R1,
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"",
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"");
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