Updated wrappers

This commit is contained in:
Robert Osfield
2007-02-12 18:02:15 +00:00
parent d28a6011f1
commit 3a48c95fc5
304 changed files with 8597 additions and 376 deletions

View File

@@ -31,6 +31,7 @@ BEGIN_OBJECT_REFLECTOR(osg::Texture2D)
"",
"");
I_Constructor1(IN, osg::Image *, image,
Properties::NON_EXPLICIT,
____Texture2D__Image_P1,
"",
"");
@@ -39,122 +40,152 @@ BEGIN_OBJECT_REFLECTOR(osg::Texture2D)
"Copy constructor using CopyOp to manage deep vs shallow copy. ",
"");
I_Method0(osg::Object *, cloneType,
Properties::VIRTUAL,
__osg_Object_P1__cloneType,
"Clone the type of an attribute, with Object* return type. ",
"Must be defined by derived classes. ");
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
Properties::VIRTUAL,
__osg_Object_P1__clone__C5_osg_CopyOp_R1,
"Clone an attribute, with Object* return type. ",
"Must be defined by derived classes. ");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
"Return true if this and obj are of the same kind of object. ",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"Return the name of the attribute's library. ",
"");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"Return the name of the attribute's class type. ",
"");
I_Method0(osg::StateAttribute::Type, getType,
Properties::VIRTUAL,
__Type__getType,
"Return the Type identifier of the attribute's class type. ",
"");
I_Method1(int, compare, IN, const osg::StateAttribute &, rhs,
Properties::VIRTUAL,
__int__compare__C5_StateAttribute_R1,
"Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. ",
"");
I_Method0(GLenum, getTextureTarget,
Properties::VIRTUAL,
__GLenum__getTextureTarget,
"",
"");
I_Method1(void, setImage, IN, osg::Image *, image,
Properties::NON_VIRTUAL,
__void__setImage__Image_P1,
"Sets the texture image. ",
"");
I_Method0(osg::Image *, getImage,
Properties::NON_VIRTUAL,
__Image_P1__getImage,
"Gets the texture image. ",
"");
I_Method0(const osg::Image *, getImage,
Properties::NON_VIRTUAL,
__C5_Image_P1__getImage,
"Gets the const texture image. ",
"");
I_Method1(unsigned int &, getModifiedCount, IN, unsigned int, contextID,
Properties::NON_VIRTUAL,
__unsigned_int_R1__getModifiedCount__unsigned_int,
"",
"");
I_Method2(void, setImage, IN, unsigned, int, IN, osg::Image *, image,
Properties::VIRTUAL,
__void__setImage__unsigned__Image_P1,
"Sets the texture image, ignoring face. ",
"");
I_Method1(osg::Image *, getImage, IN, unsigned, int,
Properties::VIRTUAL,
__Image_P1__getImage__unsigned,
"Gets the texture image, ignoring face. ",
"");
I_Method1(const osg::Image *, getImage, IN, unsigned, int,
Properties::VIRTUAL,
__C5_Image_P1__getImage__unsigned,
"Gets the const texture image, ignoring face. ",
"");
I_Method0(unsigned int, getNumImages,
Properties::VIRTUAL,
__unsigned_int__getNumImages,
"Gets the number of images that can be assigned to the Texture. ",
"");
I_Method2(void, setTextureSize, IN, int, width, IN, int, height,
Properties::NON_VIRTUAL,
__void__setTextureSize__int__int,
"Sets the texture width and height. ",
"If width or height are zero, calculate the respective value from the source image size. ");
I_Method1(void, setTextureWidth, IN, int, width,
Properties::NON_VIRTUAL,
__void__setTextureWidth__int,
"",
"");
I_Method1(void, setTextureHeight, IN, int, height,
Properties::NON_VIRTUAL,
__void__setTextureHeight__int,
"",
"");
I_Method0(int, getTextureWidth,
Properties::VIRTUAL,
__int__getTextureWidth,
"",
"");
I_Method0(int, getTextureHeight,
Properties::VIRTUAL,
__int__getTextureHeight,
"",
"");
I_Method0(int, getTextureDepth,
Properties::VIRTUAL,
__int__getTextureDepth,
"",
"");
I_Method1(void, setSubloadCallback, IN, osg::Texture2D::SubloadCallback *, cb,
Properties::NON_VIRTUAL,
__void__setSubloadCallback__SubloadCallback_P1,
"",
"");
I_Method0(osg::Texture2D::SubloadCallback *, getSubloadCallback,
Properties::NON_VIRTUAL,
__SubloadCallback_P1__getSubloadCallback,
"",
"");
I_Method0(const osg::Texture2D::SubloadCallback *, getSubloadCallback,
Properties::NON_VIRTUAL,
__C5_SubloadCallback_P1__getSubloadCallback,
"",
"");
I_Method1(void, setNumMipmapLevels, IN, unsigned int, num,
Properties::NON_VIRTUAL,
__void__setNumMipmapLevels__unsigned_int,
"Helper function. ",
"Sets the number of mipmap levels created for this texture. Should only be called within an osg::Texuture::apply(), or during a custom OpenGL texture load. ");
I_Method0(unsigned int, getNumMipmapLevels,
Properties::NON_VIRTUAL,
__unsigned_int__getNumMipmapLevels,
"Gets the number of mipmap levels created. ",
"");
I_Method5(void, copyTexImage2D, IN, osg::State &, state, IN, int, x, IN, int, y, IN, int, width, IN, int, height,
Properties::NON_VIRTUAL,
__void__copyTexImage2D__State_R1__int__int__int__int,
"Copies pixels into a 2D texture image, as per glCopyTexImage2D. ",
"Creates an OpenGL texture object from the current OpenGL background framebuffer contents at position x, y with width width and height height. width and height must be a power of two. ");
I_Method7(void, copyTexSubImage2D, IN, osg::State &, state, IN, int, xoffset, IN, int, yoffset, IN, int, x, IN, int, y, IN, int, width, IN, int, height,
Properties::NON_VIRTUAL,
__void__copyTexSubImage2D__State_R1__int__int__int__int__int__int,
"Copies a two-dimensional texture subimage, as per glCopyTexSubImage2D. ",
"Updates a portion of an existing OpenGL texture object from the current OpenGL background framebuffer contents at position x, y with width width and height height. Loads framebuffer data into the texture using offsets xoffset and yoffset. width and height must be powers of two. ");
I_Method1(void, apply, IN, osg::State &, state,
Properties::VIRTUAL,
__void__apply__State_R1,
"Bind the texture object. ",
"If the texture object hasn't already been compiled, create the texture mipmap levels. ");
@@ -190,10 +221,12 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::Texture2D::SubloadCallback)
"",
"");
I_Method2(void, load, IN, const osg::Texture2D &, texture, IN, osg::State &, state,
Properties::PURE_VIRTUAL,
__void__load__C5_Texture2D_R1__State_R1,
"",
"");
I_Method2(void, subload, IN, const osg::Texture2D &, texture, IN, osg::State &, state,
Properties::PURE_VIRTUAL,
__void__subload__C5_Texture2D_R1__State_R1,
"",
"");