Updated wrappers

This commit is contained in:
Robert Osfield
2007-02-12 18:02:15 +00:00
parent d28a6011f1
commit 3a48c95fc5
304 changed files with 8597 additions and 376 deletions

View File

@@ -35,92 +35,113 @@
TYPE_NAME_ALIAS(std::list< osg::ref_ptr< osgGA::GUIEventAdapter > >, osgGA::EventVisitor::EventList);
BEGIN_OBJECT_REFLECTOR(osgGA::EventVisitor)
BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgGA::EventVisitor)
I_BaseType(osg::NodeVisitor);
I_Constructor0(____EventVisitor,
"",
"");
I_Method1(void, setActionAdapter, IN, osgGA::GUIActionAdapter *, actionAdapter,
Properties::NON_VIRTUAL,
__void__setActionAdapter__osgGA_GUIActionAdapter_P1,
"",
"");
I_Method0(osgGA::GUIActionAdapter *, getActionAdapter,
Properties::NON_VIRTUAL,
__osgGA_GUIActionAdapter_P1__getActionAdapter,
"",
"");
I_Method0(const osgGA::GUIActionAdapter *, getActionAdapter,
Properties::NON_VIRTUAL,
__C5_osgGA_GUIActionAdapter_P1__getActionAdapter,
"",
"");
I_Method1(void, addEvent, IN, osgGA::GUIEventAdapter *, event,
Properties::NON_VIRTUAL,
__void__addEvent__GUIEventAdapter_P1,
"",
"");
I_Method1(void, removeEvent, IN, osgGA::GUIEventAdapter *, event,
Properties::NON_VIRTUAL,
__void__removeEvent__GUIEventAdapter_P1,
"",
"");
I_Method1(void, setEventHandled, IN, bool, handled,
Properties::NON_VIRTUAL,
__void__setEventHandled__bool,
"",
"");
I_Method0(bool, getEventHandled,
Properties::NON_VIRTUAL,
__bool__getEventHandled,
"",
"");
I_Method1(void, setEvents, IN, const osgGA::EventQueue::Events &, events,
Properties::NON_VIRTUAL,
__void__setEvents__C5_EventQueue_Events_R1,
"",
"");
I_Method0(osgGA::EventQueue::Events &, getEvents,
Properties::NON_VIRTUAL,
__EventQueue_Events_R1__getEvents,
"",
"");
I_Method0(const osgGA::EventQueue::Events &, getEvents,
Properties::NON_VIRTUAL,
__C5_EventQueue_Events_R1__getEvents,
"",
"");
I_Method0(void, reset,
Properties::VIRTUAL,
__void__reset,
"Method to call to reset visitor. ",
"Useful if your visitor accumulates state during a traversal, and you plan to reuse the visitor. To flush that state for the next traversal: call reset() prior to each traversal. ");
I_Method1(void, apply, IN, osg::Node &, node,
Properties::VIRTUAL,
__void__apply__osg_Node_R1,
"During traversal each type of node calls its callbacks and its children traversed. ",
"");
I_Method1(void, apply, IN, osg::Geode &, node,
Properties::VIRTUAL,
__void__apply__osg_Geode_R1,
"",
"");
I_Method1(void, apply, IN, osg::Billboard &, node,
Properties::VIRTUAL,
__void__apply__osg_Billboard_R1,
"",
"");
I_Method1(void, apply, IN, osg::LightSource &, node,
Properties::VIRTUAL,
__void__apply__osg_LightSource_R1,
"",
"");
I_Method1(void, apply, IN, osg::Group &, node,
Properties::VIRTUAL,
__void__apply__osg_Group_R1,
"",
"");
I_Method1(void, apply, IN, osg::Transform &, node,
Properties::VIRTUAL,
__void__apply__osg_Transform_R1,
"",
"");
I_Method1(void, apply, IN, osg::Projection &, node,
Properties::VIRTUAL,
__void__apply__osg_Projection_R1,
"",
"");
I_Method1(void, apply, IN, osg::Switch &, node,
Properties::VIRTUAL,
__void__apply__osg_Switch_R1,
"",
"");
I_Method1(void, apply, IN, osg::LOD &, node,
Properties::VIRTUAL,
__void__apply__osg_LOD_R1,
"",
"");
I_Method1(void, apply, IN, osg::OccluderNode &, node,
Properties::VIRTUAL,
__void__apply__osg_OccluderNode_R1,
"",
"");