Updated wrappers

This commit is contained in:
Robert Osfield
2007-02-12 18:02:15 +00:00
parent d28a6011f1
commit 3a48c95fc5
304 changed files with 8597 additions and 376 deletions

View File

@@ -208,180 +208,223 @@ BEGIN_ENUM_REFLECTOR(osgGA::GUIEventAdapter::TabletPointerType)
I_EnumLabel(osgGA::GUIEventAdapter::ERASER);
END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osgGA::GUIEventAdapter)
BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgGA::GUIEventAdapter)
I_BaseType(osg::Referenced);
I_Constructor0(____GUIEventAdapter,
"",
"");
I_Constructor1(IN, const osgGA::GUIEventAdapter &, rhs,
Properties::NON_EXPLICIT,
____GUIEventAdapter__C5_GUIEventAdapter_R1,
"",
"");
I_Method1(void, setHandled, IN, bool, handled,
Properties::NON_VIRTUAL,
__void__setHandled__bool,
"Set whether this event has been handled by an event handler or not. ",
"");
I_Method0(bool, getHandled,
Properties::NON_VIRTUAL,
__bool__getHandled,
"Get whether this event has been handled by an event handler or not. ",
"");
I_Method1(void, setEventType, IN, osgGA::GUIEventAdapter::EventType, Type,
Properties::NON_VIRTUAL,
__void__setEventType__EventType,
"Get the Type of the GUI GUIEventAdapter. ",
"");
I_Method0(osgGA::GUIEventAdapter::EventType, getEventType,
Properties::VIRTUAL,
__EventType__getEventType,
"Get the Type of the GUI GUIEventAdapter. ",
"");
I_Method1(void, setTime, IN, double, time,
Properties::NON_VIRTUAL,
__void__setTime__double,
"set time in seconds of event. ",
"");
I_Method0(double, getTime,
Properties::NON_VIRTUAL,
__double__getTime,
"get time in seconds of event. ",
"");
I_Method0(double, time,
Properties::NON_VIRTUAL,
__double__time,
"deprecated function for getting time of event. ",
"");
I_MethodWithDefaults5(void, setWindowRectangle, IN, int, x, , IN, int, y, , IN, int, width, , IN, int, height, , IN, bool, updateMouseRange, true,
Properties::NON_VIRTUAL,
__void__setWindowRectangle__int__int__int__int__bool,
"set window rectangle. ",
"");
I_Method0(int, getWindowX,
Properties::NON_VIRTUAL,
__int__getWindowX,
"get window x origin. ",
"");
I_Method0(int, getWindowY,
Properties::NON_VIRTUAL,
__int__getWindowY,
"get window y origin. ",
"");
I_Method0(int, getWindowWidth,
Properties::NON_VIRTUAL,
__int__getWindowWidth,
"get window width. ",
"");
I_Method0(int, getWindowHeight,
Properties::NON_VIRTUAL,
__int__getWindowHeight,
"get window height. ",
"");
I_Method1(void, setKey, IN, int, key,
Properties::NON_VIRTUAL,
__void__setKey__int,
"set key pressed. ",
"");
I_Method0(int, getKey,
Properties::VIRTUAL,
__int__getKey,
"get key pressed, return -1 if inappropriate for this GUIEventAdapter. ",
"");
I_Method1(void, setButton, IN, int, button,
Properties::NON_VIRTUAL,
__void__setButton__int,
"set button pressed/released. ",
"");
I_Method0(int, getButton,
Properties::NON_VIRTUAL,
__int__getButton,
"button pressed/released, return -1 if inappropriate for this GUIEventAdapter. ",
"");
I_Method4(void, setInputRange, IN, float, Xmin, IN, float, Ymin, IN, float, Xmax, IN, float, Ymax,
Properties::NON_VIRTUAL,
__void__setInputRange__float__float__float__float,
"set mouse input range. ",
"");
I_Method0(float, getXmin,
Properties::NON_VIRTUAL,
__float__getXmin,
"get mouse minimum x. ",
"");
I_Method0(float, getXmax,
Properties::NON_VIRTUAL,
__float__getXmax,
"get mouse maximum x. ",
"");
I_Method0(float, getYmin,
Properties::NON_VIRTUAL,
__float__getYmin,
"get mmouse minimum y. ",
"");
I_Method0(float, getYmax,
Properties::NON_VIRTUAL,
__float__getYmax,
"get mouse maYimum y. ",
"");
I_Method1(void, setX, IN, float, x,
Properties::NON_VIRTUAL,
__void__setX__float,
"set current mouse x position. ",
"");
I_Method0(float, getX,
Properties::NON_VIRTUAL,
__float__getX,
"get current mouse x position. ",
"");
I_Method1(void, setY, IN, float, y,
Properties::NON_VIRTUAL,
__void__setY__float,
"set current mouse y position. ",
"");
I_Method0(float, getY,
Properties::NON_VIRTUAL,
__float__getY,
"get current mouse y position. ",
"");
I_Method1(void, setButtonMask, IN, unsigned int, mask,
Properties::NON_VIRTUAL,
__void__setButtonMask__unsigned_int,
"set current mouse button state ",
"");
I_Method0(unsigned int, getButtonMask,
Properties::NON_VIRTUAL,
__unsigned_int__getButtonMask,
"get current mouse button state ",
"");
I_Method1(void, setModKeyMask, IN, unsigned int, mask,
Properties::NON_VIRTUAL,
__void__setModKeyMask__unsigned_int,
"",
"");
I_Method0(unsigned int, getModKeyMask,
Properties::NON_VIRTUAL,
__unsigned_int__getModKeyMask,
"",
"");
I_Method0(float, getPenPressure,
Properties::NON_VIRTUAL,
__float__getPenPressure,
"get the pressure, from a tablet input device (range 0 - 1) ",
"");
I_Method1(void, setPenPressure, IN, float, pressure,
Properties::NON_VIRTUAL,
__void__setPenPressure__float,
"sets the pressure from a tablet ",
"");
I_Method0(osgGA::GUIEventAdapter::TabletPointerType, getTabletPointerType,
Properties::NON_VIRTUAL,
__TabletPointerType__getTabletPointerType,
"get the current used tablet pointer type ",
"");
I_Method1(void, setTabletPointerType, IN, osgGA::GUIEventAdapter::TabletPointerType, pt,
Properties::NON_VIRTUAL,
__void__setTabletPointerType__TabletPointerType,
"set the current used tablet pointer type ",
"");
I_Method1(void, setScrollingMotion, IN, osgGA::GUIEventAdapter::ScrollingMotion, motion,
Properties::NON_VIRTUAL,
__void__setScrollingMotion__ScrollingMotion,
"",
"");
I_Method0(float, getScrollingDeltaX,
Properties::NON_VIRTUAL,
__float__getScrollingDeltaX,
"get the scrolling x-delta ",
"");
I_Method0(float, getScrollingDeltaY,
Properties::NON_VIRTUAL,
__float__getScrollingDeltaY,
"get the scrolling y-delta ",
"");
I_Method2(void, setScrollingMotionDelta, IN, float, x, IN, float, y,
Properties::NON_VIRTUAL,
__void__setScrollingMotionDelta__float__float,
"sets the scrolling delta to x,y and the type of scrolling to SCROLL_2D ",
"");
I_Method0(osgGA::GUIEventAdapter::ScrollingMotion, getScrollingMotion,
Properties::NON_VIRTUAL,
__ScrollingMotion__getScrollingMotion,
"",
"");
I_Method0(float, getXnormalized,
Properties::NON_VIRTUAL,
__float__getXnormalized,
"return the getX() value normalised to the range of -1 to 1. ",
"-1 would be the left hand side of the window. 0.0 would be the middle of the window. +1 would be the right hand side of the window. ");
I_Method0(float, getYnormalized,
Properties::NON_VIRTUAL,
__float__getYnormalized,
"return the getY() value normalised to the range of -1 to 1. ",
"-1 would be the bottom of the window. 0.0 would be the middle of the window. +1 would be the top of the window. ");
I_Method1(void, setMouseYOrientation, IN, osgGA::GUIEventAdapter::MouseYOrientation, myo,
Properties::NON_VIRTUAL,
__void__setMouseYOrientation__MouseYOrientation,
"",
"");
I_Method0(osgGA::GUIEventAdapter::MouseYOrientation, getMouseYOrientation,
Properties::NON_VIRTUAL,
__MouseYOrientation__getMouseYOrientation,
"",
"");