Updated wrappers

This commit is contained in:
Robert Osfield
2007-02-12 18:02:15 +00:00
parent d28a6011f1
commit 3a48c95fc5
304 changed files with 8597 additions and 376 deletions

View File

@@ -25,7 +25,7 @@
#undef OUT
#endif
BEGIN_OBJECT_REFLECTOR(osgParticle::AccelOperator)
BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgParticle::AccelOperator)
I_BaseType(osgParticle::Operator);
I_Constructor0(____AccelOperator,
"",
@@ -35,42 +35,52 @@ BEGIN_OBJECT_REFLECTOR(osgParticle::AccelOperator)
"",
"");
I_Method0(osg::Object *, cloneType,
Properties::VIRTUAL,
__osg_Object_P1__cloneType,
"Clone the type of an object, with Object* return type. ",
"Must be defined by derived classes. ");
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
Properties::VIRTUAL,
__osg_Object_P1__clone__C5_osg_CopyOp_R1,
"Clone an object, with Object* return type. ",
"Must be defined by derived classes. ");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
"",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"return the name of the object's library. ",
"Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"return the name of the object's class type. ",
"Must be defined by derived classes. ");
I_Method0(const osg::Vec3 &, getAcceleration,
Properties::NON_VIRTUAL,
__C5_osg_Vec3_R1__getAcceleration,
"Get the acceleration vector. ",
"");
I_Method1(void, setAcceleration, IN, const osg::Vec3 &, v,
Properties::NON_VIRTUAL,
__void__setAcceleration__C5_osg_Vec3_R1,
"Set the acceleration vector. ",
"");
I_MethodWithDefaults1(void, setToGravity, IN, float, scale, 1,
Properties::NON_VIRTUAL,
__void__setToGravity__float,
"Quickly set the acceleration vector to the gravity on earth (0, 0, -9.81). ",
"The acceleration will be multiplied by the scale parameter.");
I_Method2(void, operate, IN, osgParticle::Particle *, P, IN, double, dt,
Properties::VIRTUAL,
__void__operate__Particle_P1__double,
"Apply the acceleration to a particle. Do not call this method manually. ",
"");
I_Method1(void, beginOperate, IN, osgParticle::Program *, prg,
Properties::VIRTUAL,
__void__beginOperate__Program_P1,
"Perform some initializations. Do not call this method manually. ",
"");