Updated wrappers
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@@ -25,7 +25,7 @@
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#undef OUT
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#endif
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BEGIN_OBJECT_REFLECTOR(osgParticle::AccelOperator)
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BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgParticle::AccelOperator)
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I_BaseType(osgParticle::Operator);
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I_Constructor0(____AccelOperator,
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"",
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@@ -35,42 +35,52 @@ BEGIN_OBJECT_REFLECTOR(osgParticle::AccelOperator)
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"",
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"");
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I_Method0(osg::Object *, cloneType,
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Properties::VIRTUAL,
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__osg_Object_P1__cloneType,
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"Clone the type of an object, with Object* return type. ",
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"Must be defined by derived classes. ");
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
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Properties::VIRTUAL,
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__osg_Object_P1__clone__C5_osg_CopyOp_R1,
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"Clone an object, with Object* return type. ",
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"Must be defined by derived classes. ");
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
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Properties::VIRTUAL,
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__bool__isSameKindAs__C5_osg_Object_P1,
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"",
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"");
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I_Method0(const char *, libraryName,
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Properties::VIRTUAL,
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__C5_char_P1__libraryName,
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"return the name of the object's library. ",
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"Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
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I_Method0(const char *, className,
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Properties::VIRTUAL,
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__C5_char_P1__className,
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"return the name of the object's class type. ",
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"Must be defined by derived classes. ");
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I_Method0(const osg::Vec3 &, getAcceleration,
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Properties::NON_VIRTUAL,
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__C5_osg_Vec3_R1__getAcceleration,
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"Get the acceleration vector. ",
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"");
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I_Method1(void, setAcceleration, IN, const osg::Vec3 &, v,
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Properties::NON_VIRTUAL,
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__void__setAcceleration__C5_osg_Vec3_R1,
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"Set the acceleration vector. ",
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"");
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I_MethodWithDefaults1(void, setToGravity, IN, float, scale, 1,
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Properties::NON_VIRTUAL,
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__void__setToGravity__float,
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"Quickly set the acceleration vector to the gravity on earth (0, 0, -9.81). ",
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"The acceleration will be multiplied by the scale parameter.");
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I_Method2(void, operate, IN, osgParticle::Particle *, P, IN, double, dt,
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Properties::VIRTUAL,
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__void__operate__Particle_P1__double,
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"Apply the acceleration to a particle. Do not call this method manually. ",
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"");
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I_Method1(void, beginOperate, IN, osgParticle::Program *, prg,
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Properties::VIRTUAL,
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__void__beginOperate__Program_P1,
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"Perform some initializations. Do not call this method manually. ",
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"");
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