Updated wrappers

This commit is contained in:
Robert Osfield
2007-02-12 18:02:15 +00:00
parent d28a6011f1
commit 3a48c95fc5
304 changed files with 8597 additions and 376 deletions

View File

@@ -22,7 +22,7 @@
#undef OUT
#endif
BEGIN_OBJECT_REFLECTOR(osgParticle::ConstantRateCounter)
BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgParticle::ConstantRateCounter)
I_BaseType(osgParticle::Counter);
I_Constructor0(____ConstantRateCounter,
"",
@@ -32,42 +32,52 @@ BEGIN_OBJECT_REFLECTOR(osgParticle::ConstantRateCounter)
"",
"");
I_Method0(osg::Object *, cloneType,
Properties::VIRTUAL,
__osg_Object_P1__cloneType,
"Clone the type of an object, with Object* return type. ",
"Must be defined by derived classes. ");
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
Properties::VIRTUAL,
__osg_Object_P1__clone__C5_osg_CopyOp_R1,
"Clone an object, with Object* return type. ",
"Must be defined by derived classes. ");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
"",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"return the name of the object's library. ",
"Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"return the name of the object's class type. ",
"Must be defined by derived classes. ");
I_Method1(void, setMinimumNumberOfParticlesToCreate, IN, int, minNumToCreate,
Properties::NON_VIRTUAL,
__void__setMinimumNumberOfParticlesToCreate__int,
"",
"");
I_Method0(int, getMinimumNumberOfParticlesToCreate,
Properties::NON_VIRTUAL,
__int__getMinimumNumberOfParticlesToCreate,
"",
"");
I_Method1(void, setNumberOfParticlesPerSecondToCreate, IN, double, numPerSecond,
Properties::NON_VIRTUAL,
__void__setNumberOfParticlesPerSecondToCreate__double,
"",
"");
I_Method0(double, getNumberOfParticlesPerSecondToCreate,
Properties::NON_VIRTUAL,
__double__getNumberOfParticlesPerSecondToCreate,
"",
"");
I_Method1(int, numParticlesToCreate, IN, double, dt,
Properties::VIRTUAL,
__int__numParticlesToCreate__double,
"Return the number of particles to be created in this frame. ",
"");