Updated wrappers
This commit is contained in:
@@ -31,6 +31,7 @@
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BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgParticle::ParticleEffect)
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I_BaseType(osg::Group);
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I_ConstructorWithDefaults1(IN, bool, automaticSetup, true,
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Properties::EXPLICIT,
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____ParticleEffect__bool,
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"",
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"");
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@@ -39,150 +40,187 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgParticle::ParticleEffect)
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"",
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"");
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I_Method0(const char *, libraryName,
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Properties::VIRTUAL,
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__C5_char_P1__libraryName,
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"return the name of the node's library. ",
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"");
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I_Method0(const char *, className,
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Properties::VIRTUAL,
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__C5_char_P1__className,
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"return the name of the node's class type. ",
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"");
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
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Properties::VIRTUAL,
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__bool__isSameKindAs__C5_osg_Object_P1,
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"return true if this and obj are of the same kind of object. ",
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"");
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I_Method1(void, accept, IN, osg::NodeVisitor &, nv,
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Properties::VIRTUAL,
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__void__accept__osg_NodeVisitor_R1,
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"Visitor Pattern : calls the apply method of a NodeVisitor with this node's type. ",
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"");
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I_Method1(void, setAutomaticSetup, IN, bool, flag,
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Properties::NON_VIRTUAL,
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__void__setAutomaticSetup__bool,
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"",
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"");
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I_Method0(bool, getAutomaticSetup,
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Properties::NON_VIRTUAL,
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__bool__getAutomaticSetup,
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"",
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"");
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I_Method1(void, setUseLocalParticleSystem, IN, bool, local,
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Properties::NON_VIRTUAL,
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__void__setUseLocalParticleSystem__bool,
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"",
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"");
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I_Method0(bool, getUseLocalParticleSystem,
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Properties::NON_VIRTUAL,
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__bool__getUseLocalParticleSystem,
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"",
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"");
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I_Method1(void, setTextureFileName, IN, const std::string &, filename,
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Properties::NON_VIRTUAL,
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__void__setTextureFileName__C5_std_string_R1,
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"",
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"");
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I_Method0(const std::string &, getTextureFileName,
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Properties::NON_VIRTUAL,
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__C5_std_string_R1__getTextureFileName,
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"",
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"");
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I_Method1(void, setDefaultParticleTemplate, IN, const osgParticle::Particle &, p,
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Properties::NON_VIRTUAL,
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__void__setDefaultParticleTemplate__C5_Particle_R1,
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"",
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"");
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I_Method0(const osgParticle::Particle &, getDefaultParticleTemplate,
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Properties::NON_VIRTUAL,
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__C5_Particle_R1__getDefaultParticleTemplate,
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"",
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"");
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I_Method1(void, setPosition, IN, const osg::Vec3 &, position,
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Properties::NON_VIRTUAL,
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__void__setPosition__C5_osg_Vec3_R1,
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"",
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"");
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I_Method0(const osg::Vec3 &, getPosition,
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Properties::NON_VIRTUAL,
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__C5_osg_Vec3_R1__getPosition,
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"",
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"");
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I_Method1(void, setScale, IN, float, scale,
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Properties::NON_VIRTUAL,
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__void__setScale__float,
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"",
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"");
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I_Method0(float, getScale,
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Properties::NON_VIRTUAL,
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__float__getScale,
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"",
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"");
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I_Method1(void, setIntensity, IN, float, intensity,
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Properties::NON_VIRTUAL,
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__void__setIntensity__float,
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"",
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"");
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I_Method0(float, getIntensity,
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Properties::NON_VIRTUAL,
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__float__getIntensity,
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"",
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"");
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I_Method1(void, setStartTime, IN, double, startTime,
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Properties::NON_VIRTUAL,
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__void__setStartTime__double,
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"",
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"");
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I_Method0(double, getStartTime,
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Properties::NON_VIRTUAL,
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__double__getStartTime,
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"",
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"");
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I_Method1(void, setEmitterDuration, IN, double, duration,
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Properties::NON_VIRTUAL,
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__void__setEmitterDuration__double,
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"",
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"");
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I_Method0(double, getEmitterDuration,
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Properties::NON_VIRTUAL,
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__double__getEmitterDuration,
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"",
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"");
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I_Method1(void, setParticleDuration, IN, double, duration,
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Properties::NON_VIRTUAL,
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__void__setParticleDuration__double,
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"",
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"");
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I_Method0(double, getParticleDuration,
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Properties::NON_VIRTUAL,
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__double__getParticleDuration,
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"",
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"");
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I_Method1(void, setWind, IN, const osg::Vec3 &, wind,
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Properties::NON_VIRTUAL,
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__void__setWind__C5_osg_Vec3_R1,
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"",
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"");
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I_Method0(const osg::Vec3 &, getWind,
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Properties::NON_VIRTUAL,
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__C5_osg_Vec3_R1__getWind,
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"",
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"");
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I_Method0(bool, areAllParticlesDead,
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Properties::NON_VIRTUAL,
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__bool__areAllParticlesDead,
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"Get whether all particles are dead. ",
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"");
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I_Method0(osgParticle::Emitter *, getEmitter,
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Properties::PURE_VIRTUAL,
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__Emitter_P1__getEmitter,
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"",
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"");
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I_Method0(const osgParticle::Emitter *, getEmitter,
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Properties::PURE_VIRTUAL,
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__C5_Emitter_P1__getEmitter,
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"",
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"");
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I_Method0(osgParticle::Program *, getProgram,
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Properties::PURE_VIRTUAL,
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__Program_P1__getProgram,
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"",
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"");
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I_Method0(const osgParticle::Program *, getProgram,
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Properties::PURE_VIRTUAL,
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__C5_Program_P1__getProgram,
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"",
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"");
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I_Method1(void, setParticleSystem, IN, osgParticle::ParticleSystem *, ps,
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Properties::NON_VIRTUAL,
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__void__setParticleSystem__ParticleSystem_P1,
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"",
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"");
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I_Method0(osgParticle::ParticleSystem *, getParticleSystem,
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Properties::NON_VIRTUAL,
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__ParticleSystem_P1__getParticleSystem,
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"",
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"");
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I_Method0(const osgParticle::ParticleSystem *, getParticleSystem,
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Properties::NON_VIRTUAL,
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__C5_ParticleSystem_P1__getParticleSystem,
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"",
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"");
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I_Method0(void, setDefaults,
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Properties::VIRTUAL,
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__void__setDefaults,
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"",
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"");
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I_Method0(void, setUpEmitterAndProgram,
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Properties::PURE_VIRTUAL,
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__void__setUpEmitterAndProgram,
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"",
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"");
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I_Method0(void, buildEffect,
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Properties::VIRTUAL,
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__void__buildEffect,
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"",
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"");
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