Updated wrappers

This commit is contained in:
Robert Osfield
2007-02-12 18:02:15 +00:00
parent d28a6011f1
commit 3a48c95fc5
304 changed files with 8597 additions and 376 deletions

View File

@@ -28,7 +28,7 @@ BEGIN_ENUM_REFLECTOR(osgSim::LightPointSystem::AnimationState)
I_EnumLabel(osgSim::LightPointSystem::ANIMATION_RANDOM);
END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osgSim::LightPointSystem)
BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgSim::LightPointSystem)
I_BaseType(osg::Object);
I_Constructor0(____LightPointSystem,
"",
@@ -38,38 +38,47 @@ BEGIN_OBJECT_REFLECTOR(osgSim::LightPointSystem)
"Copy constructor using CopyOp to manage deep vs shallow copy. ",
"");
I_Method0(osg::Object *, cloneType,
Properties::VIRTUAL,
__osg_Object_P1__cloneType,
"Clone the type of an object, with Object* return type. ",
"Must be defined by derived classes. ");
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
Properties::VIRTUAL,
__osg_Object_P1__clone__C5_osg_CopyOp_R1,
"Clone an object, with Object* return type. ",
"Must be defined by derived classes. ");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
"",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"return the name of the object's library. ",
"Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"return the name of the object's class type. ",
"Must be defined by derived classes. ");
I_Method1(void, setIntensity, IN, float, intensity,
Properties::NON_VIRTUAL,
__void__setIntensity__float,
"",
"");
I_Method0(float, getIntensity,
Properties::NON_VIRTUAL,
__float__getIntensity,
"",
"");
I_Method1(void, setAnimationState, IN, osgSim::LightPointSystem::AnimationState, state,
Properties::NON_VIRTUAL,
__void__setAnimationState__LightPointSystem_AnimationState,
"",
"");
I_Method0(osgSim::LightPointSystem::AnimationState, getAnimationState,
Properties::NON_VIRTUAL,
__LightPointSystem_AnimationState__getAnimationState,
"",
"");