Updated wrappers
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@@ -32,52 +32,63 @@ TYPE_NAME_ALIAS(std::vector< osgUtil::PositionalStateContainer::AttrMatrixPair >
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TYPE_NAME_ALIAS(std::map< unsigned int COMMA osgUtil::PositionalStateContainer::AttrMatrixList >, osgUtil::PositionalStateContainer::TexUnitAttrMatrixListMap);
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BEGIN_OBJECT_REFLECTOR(osgUtil::PositionalStateContainer)
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BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgUtil::PositionalStateContainer)
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I_BaseType(osg::Object);
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I_Constructor0(____PositionalStateContainer,
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"",
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"");
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I_Method0(osg::Object *, cloneType,
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Properties::VIRTUAL,
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__osg_Object_P1__cloneType,
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"Clone the type of an object, with Object* return type. ",
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"Must be defined by derived classes. ");
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, x,
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Properties::VIRTUAL,
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__osg_Object_P1__clone__C5_osg_CopyOp_R1,
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"Clone an object, with Object* return type. ",
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"Must be defined by derived classes. ");
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
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Properties::VIRTUAL,
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__bool__isSameKindAs__C5_osg_Object_P1,
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"",
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"");
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I_Method0(const char *, libraryName,
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Properties::VIRTUAL,
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__C5_char_P1__libraryName,
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"return the name of the object's library. ",
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"Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
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I_Method0(const char *, className,
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Properties::VIRTUAL,
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__C5_char_P1__className,
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"return the name of the object's class type. ",
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"Must be defined by derived classes. ");
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I_Method0(void, reset,
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Properties::VIRTUAL,
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__void__reset,
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"",
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"");
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I_Method0(osgUtil::PositionalStateContainer::AttrMatrixList &, getAttrMatrixList,
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Properties::NON_VIRTUAL,
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__AttrMatrixList_R1__getAttrMatrixList,
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"",
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"");
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I_Method2(void, addPositionedAttribute, IN, osg::RefMatrix *, matrix, IN, const osg::StateAttribute *, attr,
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Properties::VIRTUAL,
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__void__addPositionedAttribute__osg_RefMatrix_P1__C5_osg_StateAttribute_P1,
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"",
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"");
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I_Method0(osgUtil::PositionalStateContainer::TexUnitAttrMatrixListMap &, getTexUnitAttrMatrixListMap,
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Properties::NON_VIRTUAL,
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__TexUnitAttrMatrixListMap_R1__getTexUnitAttrMatrixListMap,
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"",
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"");
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I_Method3(void, addPositionedTextureAttribute, IN, unsigned int, textureUnit, IN, osg::RefMatrix *, matrix, IN, const osg::StateAttribute *, attr,
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Properties::VIRTUAL,
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__void__addPositionedTextureAttribute__unsigned_int__osg_RefMatrix_P1__C5_osg_StateAttribute_P1,
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"",
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"");
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I_MethodWithDefaults3(void, draw, IN, osg::State &, state, , IN, osgUtil::RenderLeaf *&, previous, , IN, const osg::Matrix *, postMultMatrix, 0,
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Properties::VIRTUAL,
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__void__draw__osg_State_R1__RenderLeaf_P1R1__C5_osg_Matrix_P1,
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"",
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"");
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@@ -96,26 +107,32 @@ BEGIN_VALUE_REFLECTOR(osg::ref_ptr< osg::RefMatrix >)
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"",
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"");
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I_Constructor1(IN, osg::RefMatrix *, ptr,
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Properties::NON_EXPLICIT,
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____ref_ptr__T_P1,
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"",
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"");
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I_Constructor1(IN, const osg::ref_ptr< osg::RefMatrix > &, rp,
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Properties::NON_EXPLICIT,
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____ref_ptr__C5_ref_ptr_R1,
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"",
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"");
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I_Method0(osg::RefMatrix *, get,
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Properties::NON_VIRTUAL,
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__T_P1__get,
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"",
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"");
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I_Method0(bool, valid,
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Properties::NON_VIRTUAL,
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__bool__valid,
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"",
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"");
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I_Method0(osg::RefMatrix *, release,
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Properties::NON_VIRTUAL,
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__T_P1__release,
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"",
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"");
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I_Method1(void, swap, IN, osg::ref_ptr< osg::RefMatrix > &, rp,
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Properties::NON_VIRTUAL,
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__void__swap__ref_ptr_R1,
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"",
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"");
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