Updated wrappers

This commit is contained in:
Robert Osfield
2007-02-12 18:02:15 +00:00
parent d28a6011f1
commit 3a48c95fc5
304 changed files with 8597 additions and 376 deletions

View File

@@ -47,124 +47,153 @@ BEGIN_ENUM_REFLECTOR(osgUtil::Statistics::StatsType)
I_EnumLabel(osgUtil::Statistics::STAT_RESTART);
END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osgUtil::Statistics)
BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgUtil::Statistics)
I_BaseType(osg::PrimitiveFunctor);
I_Constructor0(____Statistics,
"",
"");
I_Method0(void, reset,
Properties::NON_VIRTUAL,
__void__reset,
"",
"");
I_Method1(void, setType, IN, osgUtil::Statistics::StatsType, t,
Properties::NON_VIRTUAL,
__void__setType__StatsType,
"",
"");
I_Method2(void, setVertexArray, IN, unsigned int, count, IN, const osg::Vec3 *, x,
Properties::VIRTUAL,
__void__setVertexArray__unsigned_int__C5_osg_Vec3_P1,
"Sets the array of vertices used to describe the primitives. ",
"Somehow mimics the OpenGL glVertexPointer() function.");
I_Method2(void, setVertexArray, IN, unsigned int, count, IN, const osg::Vec2 *, x,
Properties::VIRTUAL,
__void__setVertexArray__unsigned_int__C5_osg_Vec2_P1,
"Sets the array of vertices used to describe the primitives. ",
"Somehow mimics the OpenGL glVertexPointer() function.");
I_Method2(void, setVertexArray, IN, unsigned int, count, IN, const osg::Vec4 *, x,
Properties::VIRTUAL,
__void__setVertexArray__unsigned_int__C5_osg_Vec4_P1,
"Sets the array of vertices used to describe the primitives. ",
"Somehow mimics the OpenGL glVertexPointer() function.");
I_Method3(void, drawArrays, IN, GLenum, mode, IN, GLint, x, IN, GLsizei, count,
Properties::VIRTUAL,
__void__drawArrays__GLenum__GLint__GLsizei,
"Mimics the OpenGL glDrawArrays() function. ",
"");
I_Method3(void, drawElements, IN, GLenum, mode, IN, GLsizei, count, IN, const GLubyte *, x,
Properties::VIRTUAL,
__void__drawElements__GLenum__GLsizei__C5_GLubyte_P1,
"Mimics the OpenGL glDrawElements() function. ",
"");
I_Method3(void, drawElements, IN, GLenum, mode, IN, GLsizei, count, IN, const GLushort *, x,
Properties::VIRTUAL,
__void__drawElements__GLenum__GLsizei__C5_GLushort_P1,
"Mimics the OpenGL glDrawElements() function. ",
"");
I_Method3(void, drawElements, IN, GLenum, mode, IN, GLsizei, count, IN, const GLuint *, x,
Properties::VIRTUAL,
__void__drawElements__GLenum__GLsizei__C5_GLuint_P1,
"Mimics the OpenGL glDrawElements() function. ",
"");
I_Method1(void, begin, IN, GLenum, mode,
Properties::VIRTUAL,
__void__begin__GLenum,
"Mimics the OpenGL glBegin() function. ",
"");
I_Method0(void, vertex,
Properties::NON_VIRTUAL,
__void__vertex,
"",
"");
I_Method3(void, vertex, IN, float, x, IN, float, x, IN, float, x,
Properties::VIRTUAL,
__void__vertex__float__float__float,
"Mimics the OpenGL glVertex() \"family of functions\". ",
"");
I_Method1(void, vertex, IN, const osg::Vec3 &, x,
Properties::VIRTUAL,
__void__vertex__C5_osg_Vec3_R1,
"Mimics the OpenGL glVertex() \"family of functions\". ",
"");
I_Method1(void, vertex, IN, const osg::Vec2 &, x,
Properties::VIRTUAL,
__void__vertex__C5_osg_Vec2_R1,
"Mimics the OpenGL glVertex() \"family of functions\". ",
"");
I_Method1(void, vertex, IN, const osg::Vec4 &, x,
Properties::VIRTUAL,
__void__vertex__C5_osg_Vec4_R1,
"Mimics the OpenGL glVertex() \"family of functions\". ",
"");
I_Method2(void, vertex, IN, float, x, IN, float, x,
Properties::VIRTUAL,
__void__vertex__float__float,
"Mimics the OpenGL glVertex() \"family of functions\". ",
"");
I_Method4(void, vertex, IN, float, x, IN, float, x, IN, float, x, IN, float, x,
Properties::VIRTUAL,
__void__vertex__float__float__float__float,
"Mimics the OpenGL glVertex() \"family of functions\". ",
"");
I_Method0(void, end,
Properties::VIRTUAL,
__void__end,
"Mimics the OpenGL glEnd() function. ",
"");
I_Method0(void, addDrawable,
Properties::NON_VIRTUAL,
__void__addDrawable,
"",
"");
I_Method0(void, addMatrix,
Properties::NON_VIRTUAL,
__void__addMatrix,
"",
"");
I_Method1(void, addLight, IN, int, np,
Properties::NON_VIRTUAL,
__void__addLight__int,
"",
"");
I_Method1(void, addImpostor, IN, int, np,
Properties::NON_VIRTUAL,
__void__addImpostor__int,
"",
"");
I_Method0(int, getBins,
Properties::NON_VIRTUAL,
__int__getBins,
"",
"");
I_Method1(void, setDepth, IN, int, d,
Properties::NON_VIRTUAL,
__void__setDepth__int,
"",
"");
I_Method1(void, addBins, IN, int, np,
Properties::NON_VIRTUAL,
__void__addBins__int,
"",
"");
I_Method1(void, setBinNo, IN, int, n,
Properties::NON_VIRTUAL,
__void__setBinNo__int,
"",
"");
I_Method1(void, add, IN, const osgUtil::Statistics &, stats,
Properties::NON_VIRTUAL,
__void__add__C5_Statistics_R1,
"",
"");
I_Method0(osgUtil::Statistics::PrimitiveCountMap::iterator, GetPrimitivesBegin,
Properties::NON_VIRTUAL,
__PrimitiveCountMap_iterator__GetPrimitivesBegin,
"",
"");
I_Method0(osgUtil::Statistics::PrimitiveCountMap::iterator, GetPrimitivesEnd,
Properties::NON_VIRTUAL,
__PrimitiveCountMap_iterator__GetPrimitivesEnd,
"",
"");
@@ -199,48 +228,58 @@ TYPE_NAME_ALIAS(std::set< osg::Drawable * >, osgUtil::StatsVisitor::DrawableSet)
TYPE_NAME_ALIAS(std::set< osg::StateSet * >, osgUtil::StatsVisitor::StateSetSet);
BEGIN_OBJECT_REFLECTOR(osgUtil::StatsVisitor)
BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgUtil::StatsVisitor)
I_BaseType(osg::NodeVisitor);
I_Constructor0(____StatsVisitor,
"",
"");
I_Method0(void, reset,
Properties::VIRTUAL,
__void__reset,
"Method to call to reset visitor. ",
"Useful if your visitor accumulates state during a traversal, and you plan to reuse the visitor. To flush that state for the next traversal: call reset() prior to each traversal. ");
I_Method1(void, apply, IN, osg::Node &, node,
Properties::VIRTUAL,
__void__apply__osg_Node_R1,
"",
"");
I_Method1(void, apply, IN, osg::Group &, node,
Properties::VIRTUAL,
__void__apply__osg_Group_R1,
"",
"");
I_Method1(void, apply, IN, osg::Transform &, node,
Properties::VIRTUAL,
__void__apply__osg_Transform_R1,
"",
"");
I_Method1(void, apply, IN, osg::LOD &, node,
Properties::VIRTUAL,
__void__apply__osg_LOD_R1,
"",
"");
I_Method1(void, apply, IN, osg::Switch &, node,
Properties::VIRTUAL,
__void__apply__osg_Switch_R1,
"",
"");
I_Method1(void, apply, IN, osg::Geode &, node,
Properties::VIRTUAL,
__void__apply__osg_Geode_R1,
"",
"");
I_Method1(void, apply, IN, osg::Drawable &, drawable,
Properties::NON_VIRTUAL,
__void__apply__osg_Drawable_R1,
"",
"");
I_Method0(void, totalUpStats,
Properties::NON_VIRTUAL,
__void__totalUpStats,
"",
"");
I_Method1(void, print, IN, std::ostream &, out,
Properties::NON_VIRTUAL,
__void__print__std_ostream_R1,
"",
"");