Quitended down debug messages and added passing of RenderStage to LispSM code
This commit is contained in:
@@ -162,7 +162,7 @@ class OSGSHADOW_EXPORT ViewDependentShadowMap : public ShadowTechnique
|
||||
virtual bool perspectiveShadowMapCameraSettings(Frustum& frustum, LightData& positionedLight, osg::Camera* camera);
|
||||
virtual bool lightSpacePerspectiveShadowMapCameraSettings(Frustum& frustum, LightData& positionedLight, osg::Camera* camera);
|
||||
|
||||
virtual bool adjustPerspectiveShadowMapCameraSettings(Frustum& frustum, LightData& positionedLight, osg::Camera* camera);
|
||||
virtual bool adjustPerspectiveShadowMapCameraSettings(osgUtil::RenderStage* renderStage, Frustum& frustum, LightData& positionedLight, osg::Camera* camera);
|
||||
|
||||
|
||||
virtual bool assignTexGenSettings(osgUtil::CullVisitor* cv, osg::Camera* camera, unsigned int textureUnit, osg::TexGen* texgen);
|
||||
|
||||
Reference in New Issue
Block a user