Quitended down debug messages and added passing of RenderStage to LispSM code

This commit is contained in:
Robert Osfield
2011-08-19 12:42:51 +00:00
parent 7c4fb17298
commit 3a70830e89
2 changed files with 72 additions and 55 deletions

View File

@@ -162,7 +162,7 @@ class OSGSHADOW_EXPORT ViewDependentShadowMap : public ShadowTechnique
virtual bool perspectiveShadowMapCameraSettings(Frustum& frustum, LightData& positionedLight, osg::Camera* camera);
virtual bool lightSpacePerspectiveShadowMapCameraSettings(Frustum& frustum, LightData& positionedLight, osg::Camera* camera);
virtual bool adjustPerspectiveShadowMapCameraSettings(Frustum& frustum, LightData& positionedLight, osg::Camera* camera);
virtual bool adjustPerspectiveShadowMapCameraSettings(osgUtil::RenderStage* renderStage, Frustum& frustum, LightData& positionedLight, osg::Camera* camera);
virtual bool assignTexGenSettings(osgUtil::CullVisitor* cv, osg::Camera* camera, unsigned int textureUnit, osg::TexGen* texgen);