Added SceneView::Options for SceneView::setDefaults(options) and
OsgCameraGroup::setRealizeSceneViewOptions(options) to allow better control of what functionality is compiled in by default.
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@@ -116,10 +116,15 @@ class OSGPRODUCER_EXPORT OsgCameraGroup : public Producer::CameraGroup
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float getLODScale() const { return _LODScale; }
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void setFusionDistance( osgUtil::SceneView::FusionDistanceMode mode,float value=1.0f);
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/** Set the options to set up SceneView with, see osgUtil::SceneView::Options for available options.*/
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void setRealizeSceneViewOptions(unsigned int options) { _realizeSceneViewOptions = options; }
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unsigned int getRealizeSceneViewOptions() { return _realizeSceneViewOptions; }
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/** RealizeCallback class one should override to provide an the implemention of realize callbacks.
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* Note, this callback overrides the normal call to OsgSceneHandler::init() so it become the your
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* responisibility to call this within your callback if required, it is a safe assumption to
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@@ -184,6 +189,8 @@ class OSGPRODUCER_EXPORT OsgCameraGroup : public Producer::CameraGroup
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osgUtil::SceneView::FusionDistanceMode _fusionDistanceMode;
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float _fusionDistanceValue;
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unsigned int _realizeSceneViewOptions;
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SceneHandlerList _shvec;
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@@ -38,10 +38,20 @@ class OSGUTIL_EXPORT SceneView : public osg::Referenced, public osg::CullSetting
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/** Construct a default scene view.*/
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SceneView(osg::DisplaySettings* ds=NULL);
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enum Options
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{
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NO_SCENEVIEW_LIGHT = 0x0,
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HEADLIGHT = 0x1,
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SKY_LIGHT = 0x2,
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COMPILE_GLOBJECTS_AT_INIT = 0x4,
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STANDARD_SETTINGS = HEADLIGHT |
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COMPILE_GLOBJECTS_AT_INIT
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};
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/** Set scene view to use default global state, light, camera
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* and render visitor.
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*/
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void setDefaults();
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void setDefaults(unsigned int options = STANDARD_SETTINGS);
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/** Set the data which to view. The data will typically be
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* an osg::Scene but can be any osg::Node type.
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@@ -121,12 +131,15 @@ class OSGUTIL_EXPORT SceneView : public osg::Referenced, public osg::CullSetting
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osg::StateSet* getLocalStateSet() { return _localStateSet.get(); }
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const osg::StateSet* getLocalStateSet() const { return _localStateSet.get(); }
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#if 1
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typedef Options LightingMode;
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#else
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enum LightingMode {
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HEADLIGHT, // default
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SKY_LIGHT,
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NO_SCENEVIEW_LIGHT
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};
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#endif
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void setLightingMode(LightingMode mode) { _lightingMode=mode; }
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LightingMode getLightingMode() const { return _lightingMode; }
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