Added intializer
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@@ -341,7 +341,9 @@ StandardShadowMap::StandardShadowMap(const StandardShadowMap& copy, const osg::C
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_polygonOffsetUnits( copy._polygonOffsetUnits ),
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_textureSize( copy._textureSize ),
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_baseTextureUnit( copy._baseTextureUnit ),
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_shadowTextureUnit( copy._shadowTextureUnit )
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_shadowTextureUnit( copy._shadowTextureUnit ),
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_baseTextureCoordIndex( copy._baseTextureCoordIndex ),
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_shadowTextureCoordIndex( copy._shadowTextureCoordIndex )
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{
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if( copy._mainVertexShader.valid() )
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_mainVertexShader = dynamic_cast<osg::Shader*>
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