Added support for Bindless texture extension,
64 bit uniforms, 64 bit buffers Added new bindless texture example
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@@ -33,6 +33,7 @@ const int CHAR_SIZE = 1;
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const int SHORT_SIZE = 2;
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const int INT_SIZE = 4;
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const int LONG_SIZE = 4;
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const int INT64_SIZE = 8;
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const int FLOAT_SIZE = 4;
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const int DOUBLE_SIZE = 8;
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const int GLENUM_SIZE = 4;
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@@ -71,6 +72,9 @@ const int ID_VEC2UI_ARRAY = 29;
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const int ID_VEC3UI_ARRAY = 30;
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const int ID_VEC4UI_ARRAY = 31;
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const int ID_UINT64_ARRAY = 32;
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const int ID_INT64_ARRAY = 33;
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const int ID_DRAWARRAYS = 50;
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const int ID_DRAWARRAY_LENGTH = 51;
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const int ID_DRAWELEMENTS_UBYTE = 52;
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