Added support for Bindless texture extension,
64 bit uniforms, 64 bit buffers Added new bindless texture example
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@@ -58,6 +58,8 @@ public:
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virtual void writeULong( unsigned long l ) { write(l); }
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virtual void writeFloat( float f ) { write(f); }
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virtual void writeDouble( double d ) { write(d); }
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virtual void writeInt64( long long ll ) { write(ll); }
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virtual void writeUInt64( unsigned long long ull ) { write(ull); }
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virtual void writeString( const std::string& s ) { _str.insert(_str.end(), s.begin(), s.end()); }
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virtual void writeStream( std::ostream& (*)(std::ostream&) ) {}
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virtual void writeBase( std::ios_base& (*)(std::ios_base&) ) {}
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